3 Bit Design cover art

3 Bit Design

3 Bit Design

Written by: 3BitDesign
Listen for free

About this listen

A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/3BitDesign Science Fiction
Episodes
  • Gris in 3 bits
    Jan 1 2026

    Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:

    • Colour Theory - Emotive storytelling through colour
    • Embodiment of Grief - Stages of grief interwoven into tangible mechanics and abilities
    • Guiding Through Motion - Driving interactivity and tone through movement


    Let us know what you think:

    Leave us a review!

    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker

    Or email - 3bitdesign@gmail.com


    Some references:

    How Gris Made You Cry With Its Colors - Daryl Talks Games (video essay)

    GRIS — Aesthetics First, Humanity Later (Or Never) - Kat (Pixel a Day), Medium (article)

    Behind the Schemes: GRIS with Nomada Studio - Devolver Digital (video)

    [Game Theory] Beauty and Melancholy in Gris - Nicole Lamerichs (article)

    Gris mirrors the stages of grief through art, sound and design - Ashley Oh, Polygon (article)

    Show More Show Less
    42 mins
  • Citizen Sleeper in 3 bits
    Dec 4 2025

    Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:

    • Cycles - The passing of time and how it makes the dynamic narrative tick
    • Risk Assessment - Deep dive into the dice mechanics and other resource management
    • Moral Ambiguity - How the game manages to deliver genuinely impactful choices by withholding information and avoiding judgement



    Let us know what you think:

    Leave us a review!3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker

    Or email - 3bitdesign@gmail.com


    Some references:

    • Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight - Unity (interview)
    • Citizen Sleeper: How precarity and minimum viable design created this dystopian RPG | BAFTA - BAFTA (presentation)
    • How Citizen Sleeper was inspired by tabletop RPGs and gig work - Joel Couture, Game Developer (article)
    • "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding - Lewis Packwood, Creative Bloq (article)
    Show More Show Less
    55 mins
  • Star Wars: Republic Commando in 3 bits
    Nov 9 2025

    Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:

    • One Gun, Many Guns - Discussing the unique loadout and attachment system
    • Squad Up! - All about the celebrated squad command systems, and the design choices that make it tick
    • You Are a Commando - How the game immerses you into the job, from the diegetic UI to the narrative perspective


    Let us know what you think:

    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker

    Or email - 3bitdesign@gmail.com

    Some references:

    Making of - Star Wars: Republic Commando - NeoGamer - The Video Game Archive (video)

    After 20 Years, Star Wars: Republic Commando is Still a MASTERPIECE | 2025 Review - TheNameBrand (video)

    Storytelling Techniques Native to First Person Camera Games - Jiajun “Jeremy” Liu, Medium (article)

    Show More Show Less
    39 mins
No reviews yet