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3 Wise DMs

3 Wise DMs

Written by: The 3 Wise DMs
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3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?Copyright 2026 The 3 Wise DMs
Episodes
  • Prophets of Doom – Reworking the D&D Cleric for Boomtown
    Feb 1 2026

    We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners.

    Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

    In this episode, Tony, Chris, and Dave sit down to discuss Clerics in a world where all the magic that is known seems to be technologically-based. We take them from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

    4:00 The Name! Always start with the name. Introducing Sister Mercy Cain.


    5:30 Renaming the Cleric: The Prophet Class.


    7:20 Rolling Mercy’s stats.


    10:50 Customizing Saving Throws.


    13:30 A short step back into Sneak Attack and finesse weapons in regards to Firearms.


    16:50 No Plate Mail in the western setting - Unarmored Defense for all classes.


    21:12 Skills and a discussion on a Preach skill instead of Religion.


    28:00 Everyone gets a Frontier Pack! Building out equipment and weapons.


    34:30 We begin to discuss spellcasting for the Prophet class – 3 separate ideas.


    42:50 Leveling Sister Mercy to 2nd level and our discussion on Channel Divinity, Domains, and Deities.


    53:00 Our 3rd Level Prophet!


    53:30 Final Thoughts.

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    58 mins
  • A Thief in the Night: Building a D&D 5e Rogue in Boomtown
    Jan 18 2026

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

    In this episode, Tony, Chris, and Dave sit down to discuss what a Rogue would look like in our Boomtown campaign setting. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

    3:03 What do we call the class? Rogue, Thief, Outlaw, Bandit?

    3:55 Wait, what is this character’s name?


    4:35 DM Tony comes up with an interesting change for Saving Throw proficiencies.


    8:50 DM Chris comes through with John “Maverick” East!


    9:45 John East’s stat roll out.


    11:40 The idea of bringing in Unarmored Defense into the world for everyone.


    14:30 What are his stats? A 6 in Wisdom?!?


    20:25 We put our customizable Saving Throw proficiencies into play.


    21:50 Maverick’s skills.


    25:00 What equipment and weaponry does a Rogue start with in Boomtown?


    26:00 DM Chris introduces the idea of the demolitions expert.


    29:40 We begin discussing the Rogue Features as we level John East up.


    33:25 The Rogue Superpower: Sneak Attack.


    46:45 Rogue Archetypes.


    50:51 Final Thoughts.

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    58 mins
  • The Gunslinger: Building a D&D Fighter in Boomtown
    Dec 21 2025

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

    Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

    In this episode, Tony, Chris, and Dave sit down to build the most classic D&D class, the Fighter, in our Boomtown campaign setting. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

    3:28 1st level, first things first… what’s their name?


    4:10 Rolling out Roland’s stats.


    6:00 Saving Throws and Proficiencies.


    8:20 Six-shooters and Leather Dusters… cowboys didn’t have full plate armor.


    10:50 The Frontier Pack.


    11:30 Assigning Roland’s attributes.


    16:00 Two changes to the skills list in Boomtown.


    26:45 Equipment and weapons.


    29:45 Fighting Styles.


    40:20 2nd Level… we add to Action Surge.


    46:15 3rd Level… the Martial Archetypes of Boomtown.


    54:10 Final Thoughts.

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    1 hr and 1 min
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