A Game Dev Podcast With Jonas Tyroller cover art

A Game Dev Podcast With Jonas Tyroller

A Game Dev Podcast With Jonas Tyroller

Written by: tyrollerjonas
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About this listen

A game dev podcast for (aspiring) indie game developers, hosted by a "professional". (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.

Copyright 2025 All rights reserved.
Art Science Fiction
Episodes
  • 0$ Marketing, Steam Demos & Custom Game Engine
    Dec 12 2025

    This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. It looks like a game anyone could make, but is it? I was curious to learn more.

    Links to my Guests

    ➤ Gnomes on Steam: https://store.steampowered.com/app/3133060/Gnomes/

    ➤ Sea of Survivors on Steam: https://store.steampowered.com/app/2347940/Sea_of_Survivors/

    Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

    ➤ https://tyrollerjonas.podbean.com/

    0:00 - Intro

    2:29 - Prototyping, Timeline, Demo

    6:11 - Next Fest, Early Marketing Wins

    8:25 - Early Access and Launch Strategy

    12:23 - Switching Teams, Going Solo, Moving to Godot

    15:06 - 3D vs 2D: Marketing and Development

    22:11 - Solo vs Team Trade-Offs, Is it Luck?

    29:16 - Roles, Content Pipeline, Localization

    35:05 - Core Loop: Moveable Towers, Guilds, Shop, Endless

    38:49 - Game Design: Economy vs Defense

    41:45 - Difficulty, Guild Matchups, Swamp Map, RNG, Power Fantasy

    47:03 - UX-First Design: Minimal Tutorial, One-Hand UI, Juice, Pacing

    52:59 - Constraints, Limits Shaping Design

    56:05 - Marketing: Go Narrow/Deep, Reddit, Creators Timing

    1:03:20 - Fulfilling Fantasies, Don’t Chase Trends

    1:11:18 - Designing Doable but Deep

    1:20:49 - Regrets and Post-Launch Changes

    1:30:43 - Cheat Mode, Jank, and Nostalgia

    1:31:59 - Copycats on Mobile: Kingshot

    1:34:29 - Mobile vs Steam and Why Gnomes Isn’t on Mobile

    1:39:27 - Life Changes, Workflow, and Team Plans

    1:42:32 - Generalists, Triple Threat, and the Coming AI Era

    1:48:44 - Nostalgia Sells; You Only Need the Crumbs

    1:50:29 - Solo vs Team Itch; Don’t Engine-Shop

    1:52:02 - Do You Have to Suffer for your Art?

    1:54:20 - Godot Navmesh, Sunk Cost, State Machines

    1:55:16 - Trailer-First, Vertical Slice, and Variable Scope

    1:57:08 - Testing Appeal: Playtests vs Trailers and Honest Feedback

    2:00:30 - Appeal-First vs Gameplay-First

    2:04:47 - Build a Playtest Community; Observe Actions, Not Words

    2:08:46 - 500 Testers, Steam Playtest vs Keys, Superfans

    2:12:40 - First-Time Players Are Gold; Demos and the First 15 Minutes

    2:17:40 - Treat Your Demo Like a Launch

    2:18:36 - There is a Playbook and a Splash of Luck

    2:20:07 - Outro

    My game "Thronefall":

    ➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

    ➤ Discord: https://discord.gg/gVYctptyg8

    ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

    My game "Will You Snail":

    ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

    ➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

    For the game developers among you:

    ➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

    Show More Show Less
    2 hrs and 20 mins
  • Industry Veteran About Coding for Games
    Dec 4 2025

    This is a conversation with Ricard Pillosu, an industry veteran with over 20 years in both AAA and indie teams, currently working as Co-Founder at Epictellers a 30+ head team working on the CRPG Starfinder: Afterlight.

    Links to my Guests

    ➤ Starfinder: Afterlight on Steam: https://store.steampowered.com/agecheck/app/3245640/

    ➤ Epictellers Website: https://www.epictellers.com/

    Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

    ➤ https://tyrollerjonas.podbean.com/

    0:00 - Intro

    1:21 - Why Big Success Can Be Dangerous

    3:31 - Luck Is 70%

    6:13 - The Hardest Part of Building a Studio: People

    7:57 - Ric’s Journey so Far

    9:45 - Becoming a Lead and Manager

    12:30 - How Does AAA Build Games?

    16:02 - Prototyping Rituals in AAA

    18:29 - Pre-Production and Messy Realities

    20:41 - Scrum Era, Sub-Teams, and the Human Factor

    22:50 - Charisma, Toxic Positivity, and Milestone Negotiations

    26:51 - Reputation Traps in Big Teams

    29:19 - Is Experience Overrated?

    30:56 - Culture Clashes and the Timeline Fallacy

    32:49 - Wisdom Over Experience

    39:12 - Choose Simple Solutions

    41:55 - Enforcing Pipelines

    42:26 - From Overengineering to Readability

    46:24 - When Copying Is Okay

    47:18 - Don’t Pre-Architect

    49:18 - Pick Patterns Per Problem

    54:16 - Be Nice to the CPU

    55:45 - Why Godot?

    58:40 - Signals, Call Stacks, and Deferring Work to the Frame

    1:00:37 - Queues and Frame-Slicing

    1:02:43 - Start From the Game: Feature Wishlists

    1:04:24 - Why Decoupling Matters

    1:05:46 - Turn Manager Example: Building Layer 0

    1:12:06 - Layer 1 Orchestration: Game States and Combat Manager

    1:14:18 - Syntactic Compression

    1:17:47 - Micro-Managers: Mouse and Targeting Systems

    1:20:48 - What Makes a Great Gameplay Programmer

    1:22:56 - Anti-Patterns: Ego, Overcomplication, Blame

    1:24:39 - Coding Into a Corner: It’s Part of the Journey

    1:28:49 - Jonas’s Background and Goals

    1:31:18 - Coding Mastery vs Commercial Success

    1:34:02 - Path to Mastery: New Engines, Teams, and Contexts

    1:35:22 - Reuse and Scalability Myths

    1:36:10 - Why Build Multiple CRPGs: What Really Transfers

    1:37:48 - Boredom and Scope Creep

    1:41:42 - Why Second Games Take Longer

    1:42:53 - Everyone Should Build an Engine

    1:48:20 - Why Unity/Unreal Feel Bloated

    1:50:49 - Godot’s Incentives: Smaller, Developer-First

    1:52:11 - Will Godot Grow? “Fighting the Engine” Metric

    1:56:41 - When to Pick Godot, Unity, or Unreal

    1:57:05 - Closing Thoughts

    My game "Thronefall":

    ➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

    ➤ Discord: https://discord.gg/gVYctptyg8

    ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

    My game "Will You Snail":

    ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

    ➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

    For the game developers among you:

    ➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

    Show More Show Less
    1 hr and 59 mins
  • You (Probably) Can’t Trust Game Dev Formulas
    Nov 27 2025

    This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conversation with dive into the philosophy of game dev creativity and I try to understand more about how Fridemman's process for making hit games looks like these days.

    Links to my Guests

    ➤ Slots & Daggers on Steam: https://store.steampowered.com/app/3631290/Slots__Daggers/

    ➤ Summer House on Steam: https://store.steampowered.com/app/2533960/SUMMERHOUSE/

    ➤ Portfolio Website: https://allmenroeder.com/

    ➤ Twitter/X: https://x.com/Friedemann_A

    Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

    ➤ https://tyrollerjonas.podbean.com/

    0:00 - Better At Games, Worse At Advice

    1:20 - Appeal × Retention As Core Formula

    3:35 - Beyond Visuals: Many Kinds Of Appeal

    5:05 - “Make Something Almost Too Small”

    6:35 - Finding The Fresh but Familiar Twist

    8:19 - Useful vs Pointless Innovation

    11:07 - Why Clear Formulas Break Down

    13:20 - Intuition As Compressed Rules

    15:05 - Training Taste With Good “Data”

    18:30 - Creativity As Remix, Not Creation

    20:07 - Labeling What You Like And Why

    22:22 - Missing Discourse On Creative Work

    23:56 - Ideas vs Execution In Modern Dev

    24:35 - Origin Story Of Slots & Daggers

    27:21 - Why So Many Gambling-Like Games?

    29:20 - Randomness, FOMO And Accessibility

    32:07 - Farm Game, Weekend Prototype, Publisher Test

    36:10 - Six-Week Jam To Seven-Month Project

    41:46 - What “Execution” Really Means

    45:36 - Sculpting Ideas And Minimalism

    49:55 - First Prototype And Sketchy Pixel Style

    52:24 - Unity Lighting, Bloom And Cheap Coherence

    55:28 - “Everything Must Animate” Philosophy

    1:00:22 - Fast Polish With DOTween

    1:02:36 - Sound Design, SFX Packs And Screen Shake

    1:05:22 - Visual Feedback Instead Of Text

    1:08:06 - Reused Tech, Wiggly Leaves And The Famous Glass

    1:10:27 - Building A Strong Tabletop Vibe

    1:15:25 - Color, Post-Processing And Mood Swaps

    1:18:53 - Dangers Of Overdoing Post-Processing

    1:22:01 - Marketing Starts With An Appealing Game

    1:24:45 - Publishers, Demos And Next Fests

    1:30:17 - No Secret Hacks, Just Good Basics

    1:35:11 - Is The Indie-Pocalypse Real?

    1:38:47 - Dopamine Farming And Attention Economy

    1:42:10 - Will Quiet Games Come Back?

    1:43:56 - What To Make After A Loud Game

    1:44:47 - Game Recs: Rainy Season And Eastshade

    1:48:43 - Outro And Future Catch-Ups

    My game "Thronefall":

    ➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

    ➤ Discord: https://discord.gg/gVYctptyg8

    ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

    My game "Will You Snail":

    ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

    ➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

    For the game developers among you:

    ➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

    Show More Show Less
    1 hr and 50 mins
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