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A Trip Down Memory Card Lane

A Trip Down Memory Card Lane

Written by: David Kassin and Robert Kassin
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A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.Copyright 2026 Science Fiction World
Episodes
  • Ep.298 – Follow the Light: How Remedy Found Alan Wake in the Dark
    May 14 2026

    In 2005, \Remedy Entertainment\ walked onto the E3 show floor with a stunning technology demonstration and one of the most ambitious pitches in gaming: an open world psychological thriller set in a hauntingly beautiful corner of the Pacific Northwest, built around a horror writer whose nightmares had come to life. What they didn't have was a game. This week, David and Rob trace the full story of \Alan Wake\, from the year of concepting that followed \Max Payne 2\, through the open world experiment that nearly broke the studio, to the two month Sauna Group intervention that rebuilt everything from the inside out, and the May 2010 release that landed in the same week as \Red Dead Redemption\. It is a story about a small Finnish studio that bet the farm on a game they hadn't figured out yet, found its heart in a moment of crisis, and built something that refused to be forgotten, on today's trip down Memory Card Lane.

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    1 hr and 9 mins
  • Ep.297 – Too Little, Too Late: Why the Atari 7800 Never Got the Launch It Deserved
    May 7 2026

    In 1986, \Atari\ released the \Atari 7800 ProSystem\, a console that had actually been ready since 1984, built by an outside engineering firm called General Computer Corporation and designed to reclaim Atari's place in the living room. This week, David and Rob explore the full story of the 7800, from GCC's unlikely origins as a pair of MIT students who got sued by Atari and ended up working for them, to the corporate sale and payment dispute that left a finished console sitting in a warehouse for two years, to the stripped-down launch that followed, and the question of what might have happened if the timing had been different. It is a story about a capable machine, a missed window, and the gap between what something was and what it was supposed to be, on today's trip down Memory Card Lane.

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    1 hr and 6 mins
  • Ep.296 – Tee It Up: How Golf (1984) Set the Template for an Entire Genre
    Apr 30 2026

    In 1984, Nintendo released \Golf\ for the Famicom, a game that almost never existed. Every developer Nintendo approached to build it turned the project down, convinced that fitting eighteen holes of course data into a Famicom cartridge was simply impossible. A twenty-three year old programmer at a tiny Tokyo company called HAL Laboratory said yes, invented his own data compression method from scratch, and delivered a game so elegantly designed that the two-click power and accuracy swing mechanic he built became the foundation every golf game since has borrowed. But the story of Golf begins long before 1984, on the windswept linksland of medieval Scotland, where a game that kings tried three times to ban slowly became a global institution. Dave and Rob trace the sport from its debated origins through the British Empire's global spread, the moment a working class caddy cracked open golf's exclusive culture on a September afternoon in 1913, and the early video game attempts that inched toward something that worked before Satoru Iwata finally got it right. Join them on the green for the full story, on today's trip down Memory Card Lane.

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    1 hr and 1 min
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