• You're Making Game Development Too Hard
    Oct 12 2025


    Its no surprise that everyone finds game development hard, and while I agree its very complicated, I think what makes it hard is how we go about it.

    Lets go over some ways ive seen folks (ok ok, lets be honest, ive done these myself...) make game development hard, and most importantly, what to do differently. Cause the ultimate goal here is to make game development easier.

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    13 mins
  • 10 Habits to Become A Better Game Developer
    Aug 22 2025

    Ive been making games for almost 30 years now, and Ive consistently seen (or done) some things which I believe make us better game developers.Let me share them with you here today.

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    13 mins
  • The One Thing Great Games Do Differently
    Jul 12 2025

    Hitman and Helldivers 2 do something.... different...

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    10 mins
  • 9 Kings: A Smart Strategy Game Hiding Inside a Tiny Grid
    Jun 16 2025

    9Kings is a little indie game that made me go "oh hey thats interesting...", so i wanted to share it with you too.

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    5 mins
  • The Genius of Clair Obscurs Reactive Combat
    Jun 16 2025

    Clair Obscur: Expedition 33 dared to add reactivity to its turn based combat. But is it necessary?Join the team - https://patreon.com/AndrewChambersDesignBuy me a coffee - https://ko-fi.com/andrewchambersdesignContact me at - andrew@andrewchambersdesign.comLinks to stuff and stuff:Camera - https://amzn.to/4jguH0X (Amazon, Earns Commissions)Microphone - https://amzn.to/40hdywm (Amazon, Earns Commissions)Headset - https://amzn.to/3Pm5Gne (Amazon, Earns Commissions)Audio Gear - https://amzn.to/3PolBRK (Amazon, Earns Commissions)The best damn teleprompter - https://amzn.to/3BVCWhX (Amazon, Earns Commissions)How I capture gameplay - https://amzn.to/3W8NoJX (Amazon, Earns Commissions)

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    15 mins
  • The Slormancers Genius Is Complexity
    Jun 6 2025

    The Slormancer is a cute, pixel art indie ARPG. And it just may have the most complex systems Ive ever seen. Which is what makes it work.

    Lets get into why, and how.

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    11 mins
  • When Small Teams Build the Games They Want to Play
    Jun 6 2025

    Its a shock I know.

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    14 mins
  • How A Small Indie Team Beat Skyrim
    May 23 2025

    What if the most epic RPG of the year wasn’t built by hundreds of developers, didn’t stretch across a continent-sized map, and didn’t rely on a billion-dollar budget?


    Lets explore how Tainted Grail: The Fall of Avalon does just that.

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    12 mins