Blackmoor: Supplement II (December 1975)
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About this listen
Supplement II: Blackmoor stands as a pivotal yet chaotic expansion in the early history of Dungeons & Dragons, reflecting the transition from wargaming to modern roleplaying. Published in 1975, the booklet originated from Dave Arneson's inventive campaign but underwent a fractured editorial process that resulted in a mix of experimental mechanics and science-fantasy elements. It famously introduced the Monk and Assassin character classes, alongside a highly detailed aquatic bestiary and a controversial, simulationist hit location system. Most notably, the supplement contained The Temple of the Frog, which is recognized as the industry's first commercially published adventure module. Despite its editorial flaws and mechanical inconsistencies, the work established enduring tropes such as detailed monster ecologies and pre-written scenarios. Ultimately, the sources describe a foundational masterpiece that, while difficult to play as written, permanently expanded the scope and narrative depth of the fantasy gaming genre.