Mac Quayle is an Emmy-winning and Grammy-nominated composer whose credits include Mr. Robot, American Horror Story, Pose, Ratched, and The Last of Us Part II. He has scored more than 40 films and TV projects and is known for his versatile contributions to contemporary screen music.In this episode of Bonfire Conversations, I sit down with Emmy-winning composer Mac Quayle for an in-depth conversation about scoring some of the most psychologically complex television of the past decade.Mac discusses his work on Netflix’s Monster: The Ed Gein Story, as well as Mr. Robot, The Last of Us Part II, American Horror Story, and Ratched. The conversation explores the responsibility of scoring real-world darkness, collaboration with showrunners and directors, and the challenges of shaping long-form musical arcs across multi-episode series.We also dive into creative process, restraint, conscious versus subliminal scoring, favorite plugins and synths, film influences, and the realities of working at the highest level of prestige television. The episode closes with lighter questions about games, films, and life outside composing.Chapters included.🎙️ Guest: Mac Quayle🎧 Host: Hamidreza Nikoofar🔥 Podcast: Bonfire ConversationsSubscribe to Bonfire Conversations for more in-depth conversations with filmmakers, composers, game creators, and other creative minds shaping modern storytelling.#MacQuayle #MonsterNetflix #filmscoring Chapters:00:00 – Intro: Mac Quayle on Monster: The Ed Gein Story01:06 – From Mr. Robot to Monster: first impressions and approach02:17 – Early conversations with Ryan Murphy and defining the tone03:33 – Writing compassion into horror: finding Ed Gein’s musical identity04:16 – Working with showrunners vs. episodic directors05:35 – Scoring darkness: emotional distance, impact, and sustainability07:14 – Conscious vs. subliminal scoring for the audience09:52 – Simplicity, themes, and long-form musical arcs11:26 – Instruments and palette: why this score is mostly organic13:02 – The Last of Us Part II: creating nerve-wracking tension15:26 – Video games, unrealized projects, and industry realities19:46 – Favorite plugins and everyday tools19:49 – Dream projects and future genres21:21 – Family, balance, and projects his kids could watch24:48 – Top films and favorite scores of all time26:25 – Life outside composing and closing thoughts