Building Horror cover art

Building Horror

Building Horror

Written by: Fearzine
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About this listen

Join Dan, the head of Fearzine Magazine to talk to and listen to developers of horror games share their experiences and what it means to be a make video games. We welcome developers, writers, and creatives that work in the medium to join us and build on our horrifically wholesome community.Copyright 2025 Fearzine Art Economics
Episodes
  • Save File #13: Colin McInerney
    Nov 13 2025

    In this episode Dan interviews Colin McInerney, head of Pedal Board Games and co-lead on "Creepy Redneck Dinosaur Mansion 3" (CRDM3). Colin shares his nearly decade-long journey in the gaming industry, touching on his roles in game development, VR, and narrative design. The discussion focuses on the challenging history of CRDM3, its blend of match-three mechanics and humor, and the importance of subverting player expectations in horror and comedy games.

    Colin emphasizes the collaborative nature of game development, recognizing the contributions of all team members in creating cohesive experiences. They explore the resurgence of indie games and the desire for originality among players, with discussions on effective storytelling and gameplay balance. The episode wraps up with ideas for collector's edition items for CRDM3, inviting listeners to delve into the quirky world of indie gaming and the creative processes behind it.

    Follow Colin and Pedal board on Bluesky:

    https://bsky.app/profile/colin.how

    https://bsky.app/profile/pedalboard.games

    Grab CRM3 on Steam: https://store.steampowered.com/app/2116510/Creepy_Redneck_Dinosaur_Mansion_3/

    or Xbox:

    https://www.xbox.com/en-US/games/store/creepy-redneck-dinosaur-mansion-3/9NWGK6Z71XQQ

    Created & Hosted by Dan Morris

    Building Horror Theme by @doom_dood

    If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page.

    Join the Fearzine Community:

    Discord: Fearzine Official

    BlueSky: @fearzinemagazine.com

    Website: www.fearzinemagazine.com

    Find us on Facebook - Instagram - Threads - X

    Connect with us via email contact@fearzinemagazine.com

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    1 hr and 50 mins
  • Save File #12: Jack Chapman
    Nov 13 2025

    In this episode of Building Horror, we chat with Jack Chapman, a seasoned level designer, about his journey into indie horror game development. He shares his current project, Roost, which integrates personal experiences and inspirations from classic horror games while exploring themes of the UK’s North-South divide through retro aesthetics. Jack discusses the shift towards shorter, narrative-driven indie games, his collaborative approach using platforms like Fiverr, and the importance of atmosphere in horror. He also highlights the necessity of supporting independent projects, offering insights into his vision for Roost and the indie horror landscape.

    Follow Jack and progress of ROOST on X https://x.com/ShakaInc and Bluesky https://bsky.app/profile/shakainc.bsky.social

    YouTube: https://www.youtube.com/@JackChapmanDesign

    TikTok: roost.game"

    Created & Hosted by Dan Morris

    Building Horror Theme by @doom_dood

    If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page.

    Join the Fearzine Community:

    Discord: Fearzine Official

    BlueSky: @fearzinemagazine.com

    Website: www.fearzinemagazine.com

    Find us on Facebook - Instagram - Threads - X

    Connect with us via email contact@fearzinemagazine.com

    Show More Show Less
    1 hr and 35 mins
  • Save File #11: GOG - Preserving Horror Classics
    Aug 13 2025

    In this episode, Dan talks with Piotr Gnyp, Adam Ziółkowski, and Marcin Paczyński from GOG, a platform focused on preserving classic and indie games without digital rights management (DRM). The discussion covers GOG's origins, its commitment to making unplayable games accessible, and its preservation program that highlights the alarming statistic that 87% of games released before 2010 are lost. They share insights on collaboration with larger companies, the rigorous process of re-releasing titles, and GOG's community engagement through the Dream List feature, which allows players to vote on games for preservation. The conversation touches on the industry's increasing acknowledgment of video game culture, the potential of technology to assist in preservation, and the ongoing importance of nostalgia in gaming. The episode as a whole, emphasizes GOG's dedication to restoring classic titles while maintaining their original essence and connecting with the gaming community's interests.

    Links to GOG:

    https://www.gog.com/en/

    Follow the Kickstarter for Issue #4 of FEARZINE

    https://www.kickstarter.com/projects/fearzine/fearzine-issue-4

    Created & Hosted by Dan Morris

    Building Horror Theme by @doom_dood

    If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page.

    Join the Fearzine Community:

    Discord: Fearzine Official

    BlueSky: @fearzinemagazine.com

    Website: www.fearzinemagazine.com

    Find us on Facebook - Instagram - Threads - X

    Connect with us via email contact@fearzinemagazine.com

    Show More Show Less
    1 hr and 15 mins
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