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Cepheus Protocol HQ

Cepheus Protocol HQ

Written by: Halcyon Winds
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About this listen

Welcome to Cepheus Protocol HQ, your ultimate weekly briefing on all things Cepheus Protocol! Join the Halcyon Winds team as we explore the latest updates, reveal behind-the-scenes development stories, and answer community questions about the game. From exciting new features to design challenges, this is your all-access pass to the evolving world of Cepheus Protocol. Tune in every week and stay ahead of the outbreak!Halcyon Winds Science Fiction
Episodes
  • Cepheus Protocol HQ - July 19th #58
    Jul 23 2025

    This episode dives deep into a massive weekly update, spotlighting the evolution of the Operator system and a brutal new horde mode overhaul. The team showcases Alcatraz hub progress, the growing arsenal of weapon attachments, and how Operator customization now ties directly into RTS and TPS gameplay. We hear firsthand feedback from playtesters on new abilities, squad loadouts, and the changing meta—including turrets, tower defense, and the increasing challenge of survival.

    There's a strong focus on player roles, operator leveling, and long-term plans for integrating squad-based tactics and immersive UI improvements. The team also discusses how they're balancing Operator additions with core RTS gameplay and previews the next development phase, including vehicles, airstrikes, and UI streamlining.

    Multiple co-op play sessions put new spawn rates and difficulty tuning to the test—resulting in some hilariously brutal failures. Finally, the devs take Q&A from the community and talk future priorities like clearer objective feedback, Operator ability polish, and whether the game’s genre identity is still intact. (Spoiler: It is.)

    Key Topics:

    • Operator ability system, progression, and customization

    • Weapon attachment system & recoil tuning

    • Alcatraz hub development and asset updates

    • Horde mode rework with escalating difficulty

    • Real-time balance adjustments based on player feedback

    • UI overhaul plans and RTS accessibility improvements

    • Co-op chaos: live testing with dev commentary

    • Community Q&A on pacing, controls, and future updates

    Listeners get an unfiltered look at the game’s evolving systems—and how feedback is shaping every phase.

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    1 hr and 51 mins
  • Cepheus Protocol HQ - July 5th #57
    Jul 23 2025

    This episode dives deep into the latest co-op build update following the public Steam release, highlighting player feedback and major development milestones. The team unveils a fully functioning server browser with admin tools, a kick/ban system, and password-protected lobbies. A revamped operator progression system lets players build custom heroes with distinct loadouts, level them up, and assign them specialized roles like SMG or long-range support. The crew showcases backend updates enabling multiple operator profiles, a UI overhaul in progress, and early work on future attribute and ability systems.

    Also featured:

    • A walkthrough of the new Half Moon Bay map, designed with strategic fallback zones and dynamic base clearing

    • Planned operator specialization by weapon category

    • The upcoming implementation of operator abilities, stat customization, and passive bonuses

    • UI reworks to streamline on-screen information and improve RTS/TPS coordination

    • Sneak peeks at incoming attachments, operator cosmetics, and the operator weapon roster

    • Design insights into map verticality, zone control, and future airstrike mechanics

    Finally, the Q&A covers player ideas on zone retaking, operator perks, and a long-term vision for modding support post-campaign.

    Whether you're an RTS strategist or a ground-level operator fan, this episode gives a comprehensive look at the evolving systems and the roadmap ahead.

    Ask ChatGPT

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    1 hr and 14 mins
  • Cepheus Protocol HQ - June 28th #56
    Jul 3 2025

    The team goes deep on the rollout of the new co-op test build, highlighting the extensive customization coming to operators—including visual presets, weapon mods, XP-based progression, and squad management systems. They explain how these player-created commanders function as both third-person shooters (TPS) and RTS heroes, persistent across game modes. The episode also outlines next week's goals: polishing the operator system, finalizing weapon leveling, and improving the UI/UX across the board.Other major updates include the revamped server browser, squad tracking, and the current roadmap for map development—particularly Half Moon Bay as the flagship co-op map. Questions from the community touch on features like voice chat, unit formation control, cosmetic customization, and upcoming airstrike tools. The devs also hint at future content like standalone horde missions, event-driven XP bonuses, and more operator variants. This is a dense one packed with real-time progress and transparent discussion on the rebuild and what's coming in phases two and three.

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    2 hrs and 10 mins
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