Channel 44: A Conversation with Charlie Cleveland cover art

Channel 44: A Conversation with Charlie Cleveland

Channel 44: A Conversation with Charlie Cleveland

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Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.


0:00 - Theme music

0:14 - Introductions

2:15 - Charlie's first game

6:25 - Designing Super Melee

9:38 - Competitive multiplayer

17:31 - Game balance versus fun

21:57 - Multi-linear storytelling

27:13 - Open worlds and procedural generation

32:53.- Simulation and systems

36:45 - Games with multiple systems

40:45 - Cult classics

43:00 - Making a sequel

51:08 - Co-operative multiplayer

53:50 - The foundation for Subnautica

56:30 - Natural Selection to Moonbreakers

59:30 - Making of Subnautica

1:05:57 - Time and money

1:12:18 - Player feedback and perspective

1:19:14 - Creative success

1:24:08 - Open development

1:29:28 - Indie vs. AAA

1:40:14 - Designing game systems

1:51:28 - Multiplayer technology

1:59:30 - Game engines

2:05:05 - Game fans

2:07:06 - Subnautica vs. Below Zero

2:10:30 - Early access and story spoilers

2:22:35 - Zen of Soduku and casual games

2:27:22 - Live service games

2:40:10 - Crowdfunding

2:44:11 - Creative community


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