Dev Talk #3: Growing Systems, Introducing Combat Mechanics, Boss AI Improvements
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About this listen
In episode three of Feature by Feature, things are really starting to grow — literally. We’ve implemented our first plant growth and seed planting systems, giving the game a whole new layer of interaction. On the combat side, we’re introducing new weapons like the revolver and refining our boss AI from episode one to make encounters more dynamic. Plus, we’ve kicked off our indie game marketing plan, laying the foundation to start building an audience. From gameplay mechanics to behind-the-scenes strategy, this episode covers a lot of ground.
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