Dev Talk #4: Adding Multiplayer, Animating Characters, and Building a Tilemap
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About this listen
In episode four of Feature by Feature, we take a big step into multiplayer territory. We dive into Unity’s Netcode for GameObjects package, share the bugs and lessons learned, and get two-player networking up and running. Alongside the technical hurdles, we also added Y-sorting for our flap traps, zoomed in on pixel-perfect camera design, and brought our raccoon character to life with skeletal animation. Plus, we brainstormed potential game titles, built out a ship tilemap, and laid the groundwork for future events with a new convention wiki. It’s a packed devlog with both polish and progress.
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