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Flashback, tracks from the past – ERICADE.RADIO

Flashback, tracks from the past – ERICADE.RADIO

Written by: Erik Zalitis
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Flashback - tracks from the past lovingly remembers the demos parties, sometimes the games and the stories from a retro past. All music is retro style and almost entirely composed on Amigas and PCs from users world-wide. Take a trip down memory lane with DJ Daemon - a Swedish retro geek with a sarcastic attitude and a never-ending love for all things Commodore, demo scene and retro.The ERICADE Radio Network Science Fiction
Episodes
  • 149. Psi 5 trading company
    Feb 1 2026
    Psi 5 trading company is probably the coolest Star trek-esque experience a user could have on the Commodore 64. In this episode, DJ Daemon explores the fast pace, frantic and crazy space journey. It has pirates, a stressed out crew and whatever a "Cravenlator" is. Do we even care if it blows up?Can you make it to port before the pirates blow a large whole in the side of your ship and steal the cargo? Let's see... Also in this hour, the latest tracker music created in 2026.Playlist:00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past00:06 DJ Daemon: Where to today? Let's try space! Today’s game is not Star trek but may give you a little bit of that feeling.00:35 Obsessed by evil - Fireflies at night07:02 DJ Daemon: In the year 1985, the Commodore 64 was settling in just fine as the popular gaming computer that it had become. This was also the year of the Nintendo NES and the Amiga. But that is a story for another episode.07:53 Yomaru Kasuga - Dreams for tonight14:17 DJ Daemon: Psi 5 trading company then. First you select the crew for the five departments, weapons - scanning - navigation - engineering and repair. And they are a bunch of total misfits, I tell you! Some are highly skilled in some areas but lacking in others. Some are well rounded but excel at nothing. All advantages and disadvantages come into play as you enter space with your ship.15:07 C20G - BGM21:30 DJ Daemon: When you finally enter space, all hell breaks loose and the pirates descend upon you. Above all, you must keep always moving. If the ship stops when the pirates damage the engines, you are in a world of hurt. At first the shields absorb the hits from the pirates. That won't last, I tell you. Once the shields cannot fully protect your ship anymore, the internals start breaking down. You must give orders to the repair department to fix all the broken systems. The weapons department must keep shooting at the ships and the others must keep the whole operation going. Messages start pouring in from the departments. They range from friendly at first and get increasingly frustrated as things start falling apart.22:42 Substance - A different kind of power27:46 DJ Daemon: I cannot talk about all the characters, so let me at least mention Boris the weapons guy. Frankly, there is something really weird about him. Seriously, he is nuts and then some. A hardened battle veteran that handles all weapons well, except the blaster. Hint: disable his blaster subsystem if you value your ship. His comments are super funny to read. He might enjoy his job way too much.28:39 Samplemaster - Dream in a nightmare33:12 DJ Daemon: The key to playing the game is to keep reading the messages from the crew, keep moving. You have to disable subsystems to gain speed. Hint from the coach: the Infoscanner can go.34:03 Epicjack340 - Inquire37:48 DJ Daemon: The game is hard but not unwinnable. I had to try several times to actually beat the mission. There are three missions and I was only ever able to win the first one. The controls are easy to understand and manage, but the full control of the ship requires the manual. Here are some things to remember: · Learn keyboard shortcuts. Using the joystick to click around is way too slow. · Keep always going. · Keep track of the messages pouring in. You must react when important stuff breaks. · The "Cravenlator" seems to be joke item. If it breaks, don't bother to repair it. · Disable subsystems that the crew member is not proficient in. Try to assess why you failed to understand how better react next time.38:49 CS-Jay - No cpu today42:24 DJ Daemon: Graphics. Sure, it's great. The characters are well animated, and they show body language that is very expressive. All parts are move and is a information system onto itself. You are in control and jump between different departments to direct and control everything. This game is indeed strong in optics, and the visual style is that of a control panel for a spaceship brimming with reports, information and meters.43:23 Ether audio - Toroidal46:46 DJ Daemon: The sounds are ok. The music is nice and was composed by Ed Bogas. Replay ability? This game is meant to be played repeatedly until you can consistently beat it. The last of the three missions seems almost impossible to beat. But once you do, it's time to move on to another game, I guess.47:52 Dr Robotnik - Bring it back51:10 DJ Daemon happily notes that Revision 2026 has been announced. It's gonna happen!51:38 Beyond - Celestial54:31 DJ Daemon: Leading you into the good night with...54:55 Enacostione - Forever alone57:34 DJ Daemon: tells you talk back on our Discord channel.57:50 Toby Fox - Jewels of the prophecy. Production notes: Continuing the trend of nice game stories in 2026. Also: loads of brand new tracker music.Colophon: None. That's exact name of the game. Tags: 2026, Host: DJ Daemon, Retro g, Retro history, C64
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    1 hr
  • 148. Utopia, the creation of a nation
    Jan 24 2026
    Utopia! Do you remember that old Amiga-game from the early 90s? DJ Daemon remembers the game that may have paved the way for many later real time strategy games.It was itself not an RTS, and it was by and large later forgotten until people got nostalgic. Here is the story and an hour with tracker music mostly from 2025 and 2026. A mix of the old and the new.Playlist:00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past 00:06 DJ Daemon: It's time for another retro game story. We haven't done these for years now. So, it's something that has to be fixed right now. And today's game is Utopia from Gremlin software. Time for "the creation of a nation" in space. Because space is awesome! First out today is Barry Leitch the intro song from the game itself. Enjoy! 00:30 Barry Leitch - Utopia tune 1 07:26 DJ Daemon: The year was 1991 when Utopia was released for the Amiga, Atari and the PC. It was a bold decision, trying to cater to the Amiga platform. In this year it was in a steady decline, and the Amiga 1200 had not even been released. But I digress… This game was not the success Gremlin had hoped for. But it has been remembered by several retro gamers through the ages. I will talk more about my theories as to why it didn't succeed. But we must start with the basics. You know the game story, the game play, the graphics and the sound. But first, let's go to music. Here comes… lt;artist, songgt; 08:09 Shadabim - Element wind 16:52 DJ Daemon: Let's delve into the game itself. I played it on my Amiga in the early 90s. It starts with a nice clip show telling the story of the man who you will play as in the game. He is unable to stop an attack on his colony and finally gives this unfortunate order to abandon it and flee. But this is only a simulation that had no solution. He heeded Sun Tzus 34th stratagem and fled. This was the correct action and he passes the test. This is how the Kobayashi-Maru scenario in Star Trek was intended to play out by the way. And you have your Picard style administrator. Yeah, he's bald. The game starts when he is assigned the role of the colony leader on an uncharted planet. The honeymoon is soon over as the planet has a set of insectoids already living there. And as history has shown us so many times before, only one species will be left standing. 18:04 Melodia - Study in a0x major 23:53 DJ Daemon: Alright, Utopia then. It plays like a mix of Sim city and a real time strategy game. This was before that latter genre even existed. So, you have to manage the budget, the enemies, the need of the people and the QOL. QOL? Yes, the main metric is the "quality of life". It's a value that ranges between 0 - 100 and keeping it high is imperative. If it starts sinking, your Utopia becomes a dystopia. Crime rates shot up and if it sinks low enough someone will put a price on your head. If you fail this way, you meet the most mild-mannered assassin ever and then it’s game over. So keeping your people happy while funding your spy network and preparing to the inevitable war is the whole game play. You build warehouses, living quarters, power plants and airbases. Also, this is not the world of today. You have to keep a balanced budget. 25:12 Dippy - Diskmag dance (opl2 mix) 30:06 DJ Daemon: The graphics is something nice. By the standards of the day, it was a little bit stale, but have aged well in my opinion. The buildings look nice and the graphics are your typical 16bit era pixel graphics. Your council is manned by aliens and some woman that looks mostly human. It's well drawn and gives the game a visual appeal. The screens show statistics so you can fix the budget, know if people are angry and know what needs to be built next. I played the game on my Amiga 500 and it was showing its age already back then. But as far as I remember, it was running smoothly. And I had a Final Cartridge 2 that meant I could pause the game an edit the memory contents of the Amiga. I amused my little brother Philip by changing some of the game's warning. So attacks were named "Philip attacks" and he loved it. 31:18 JustOrb - De Honingemmer 35:42 DJ Daemon: The music. You know this one, it was Barry Leitch and that was the tune we started this episode with. If your pod player can handle chapters, feel free to jump back to ít and enjoy some of the best Amiga mod music there has ever been. Not to be that guy, but the music eventually becomes tedious as you only have four songs. One of them is a pretty nice but unimaginative version of Pachelbel’s "canon D". Where have we heard that before? Well, everywhere. Even some rap-song use it. Still until you get tired of it, it's nice to have in the background. 36:35 ASIKWUSpulse - Summer bells (in space) 40:22 DJ Daemon: The game is funny and engaging. You must eventually go up against those pesky bugs. To quote "Ron Perlman" from some obscure game: "War… War never changes". This means first you must have your spy ...
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    1 hr and 1 min
  • 147. A brand new tracked 2026
    Jan 15 2026
    2026! We made it. DJ Daemon serves up a slew of brand new tunes done on Protracker, Impulsetracker, Fasttracker and other. And many of them were released in 2026. Brand new that is. No tunes older than 2025. Join us for an hour of fresh music that isn't the usual 90s fare. It's awesome really.

    Playlist:
    00:00 ericade.radio - Time for Flashback, tracks from the past - with your host DJ Daemon
    00:06 DJ Daemon welcomes you to 2026 and promises to play tunes from 2026 (brand new) and some from 2025.
    00:31 Sysfins - Happy new year 2026
    02:52 DJ Daemon presents the first medley of the show.
    03:14 Beyond - Pine
    04:48 3zs7i73 - Tousitsu
    06:28 Sysfins - Moody music
    08:26 DJ Daemon talks about the next tune how it was released in December of 2025.
    08:44 Viraxor - Justify moving onward
    12:32 DJ Daemon talks about a song long enough to have a coffee break.
    13:02 Drakonpod - Goa-ing
    22:25 DJ Daemon tells you about the next song it's long development cycle.
    22:47 Viraxor - Amarantha
    27:40 DJ Daemon tells you that it's time for the second medley of today.
    28:16 Lu9 - Bao bao! (Beta mix)
    30:56 Low freekwenzee ozzillation - Jingle of a horny transgirl
    33:11 Viraxor - The fate of olivera
    34:11 Beyond - Think it
    36:10 DJ Daemon talks about the station and what's coming up in 2026.
    36:59 The Duccinator - Multi universe traveler
    41:12 DJ Daemon about Edison 2026 and Revision 2026.
    42:01 Starwreath - Underground
    45:53 DJ Daemon wonders what "Cratulation" even means.
    46:19 Ether audio - Cratulation
    49:22 DJ Daemon talks about the last medley out of three.
    49:59 Burnt fishy - Speedster
    50:59 554 - Fallout 5
    53:15 Raposa - Uwa
    54:15 DJ Daemon leads you into that good night with...
    54:56 Low freekwenzee ozzillation - Ducks make me smile
    59:03 DJ Daemon tells you how to keep up with us.
    59:15 Bacter, Jeenio and Saga musix - Wandering Visions

    Production notes:
    The first episode produced in 2026.

    Colophon: None.
    Tags: Host: DJ Daemon, Just playing the music, 2026
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    1 hr and 3 mins
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