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GXM Podcast (Games X Music)

GXM Podcast (Games X Music)

Written by: GXM Podcast
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About this listen

We're GXM – Games X Music – a new podcast exploring video games music and the intersection of video games and the music industry. GXM is hosted by Thomas Quillfeldt, freelancer, VGM fan, and community manager and A&R for game music label Laced Records; and Mat Ombler, a freelance journalist specialising in video game music. Every two weeks (or so), we'll explore the latest video game music stories and dive into a special topic. If you're passionate about video game music and want to stay updated with everything that's happening, make sure you join us!GXM Podcast Science Fiction
Episodes
  • GXM #52: BAFTA Games in Concert, Zelda Vinyl Soundtracks & Video Game Music at the GRAMMYs
    Feb 15 2026

    We’re back from what’s essentially been an extended hiatus to chat all things video game music! In this episode of GXM, we discuss the significance of Nintendo’s first commercial vinyl soundtrack release in the West as The Legend of Zelda: Breath of the Wild lands on vinyl. We also share our thoughts on the recent BAFTA Games in Concert, and why video game music was on top form at the GRAMMYs.


    ––––––––––––––––––––––

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen…

    …and HIT SUBSCRIBE if you enjoy!

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are Tom Quillfeldt (Laced’s Production and Community Manager) and Mat Ombler (Laced’s Head of Music and Game Partnerships.)

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠gxmpodcast@gmail.com⁠

    Bluesky — @gxmpodcast.bsky.social | @matombler.bsky.social | @tquillfeldt.bsky.social

    X — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein


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    54 mins
  • GXM #51: The Great Video Game Songbook ft. Charlie Rosen from The 8-Bit Big Band
    Sep 24 2025

    Is video game music this generation’s The Great American Songbook? On this week’s episode, we’re joined by two-time Tony and GRAMMY-winning composer and producer, Charlie Rosen, to talk about his journey from working on Broadway productions to creating big band jazz arrangements of video game music with the 8-Bit Big Band and why a golden age of video game covers and arrangements is heralding what Rosen dubs The Great Video Game Songbook.


    ––––––––––––––––––––––

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen…

    …and HIT SUBSCRIBE if you enjoy!

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are Tom Quillfeldt (Laced’s Production and Community Manager) and Mat Ombler (Laced’s Head of Music and Game Partnerships.)

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠gxmpodcast@gmail.com⁠

    Bluesky — @gxmpodcast.bsky.social | @matombler.bsky.social | @tquillfeldt.bsky.social

    X — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein


    Show More Show Less
    49 mins
  • GXM #50: Is Dead as Disco The Next Big Music Game? ft. Will Cook from Brain Jar Games
    Sep 9 2025

    What happens when you build a music game with a diverse range of influences spanning Jon Wick, Kill Bill and Batman Arkham Asylum?

    The answer is Dead as Disco: a neon-drenched beat 'em up where every punch and kick is synced to the BPM of music in the background. On this week's episode of the GXM Podcast, Mat speaks to the studio's CEO Will Cook to learn more about why the studio set out to create a music-based combat game, their experiences working with labels to license music, and finding a place for Dead as Disco in a rapidly evolving rhythm game market.

    -------------------------------------------------------------------

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen…

    …and HIT SUBSCRIBE if you enjoy!

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are Tom Quillfeldt (Laced’s Production and Community Manager) and Mat Ombler (Laced’s Head of Music and Game Partnerships.)

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠gxmpodcast@gmail.com⁠

    Bluesky — @gxmpodcast.bsky.social | @matombler.bsky.social | @tquillfeldt.bsky.social

    X — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein


    Show More Show Less
    29 mins
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