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Gaining Advantage

Gaining Advantage

Written by: Wyrmworks Publishing
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Tabletop roleplaying games like Dungeons and Dragons have inherent benefits, but what happens when people decide to level up their play by using the game to improve the lives of others? And how can YOU do the same with your game?© Wyrmworks Publishing
Episodes
  • Accessible D&D Isn’t Charity—It’s Better Design | Gaining Advantage 43
    Apr 26 2025

    Dale discusses what could be the most radical shift in TTRPG accessibility yet. We’re not just talking about a new ruleset. We’re talking about reclaiming the tabletop for everyone.

    Free5e isn’t another clone. It’s a community-led, open-source, fully accessible reimagining of 5e designed for affordability, inclusivity, and actual usability. Dale explains how it stays SRD-compliant while offering more than just “good enough.”

    You’ll hear about:

    • Accessible formats: Digital braille, high-contrast PDFs, large print, audio, and more
    • Affordability: Free digital books, print-at-cost, and Kickstarter-exclusive deeper discounts
    • Disability representation: Three modular systems for including disabled characters on your terms
    • Flexible design: Inclusive mechanics without creating power imbalances
    • Creative Commons licensing: Remix, translate, and adapt—without the legal minefield
    Open the Gates Gaming

    Dale talks to Chris Campbell-Bohen and Elizabeth McClain from Open the Gates Gaming, two academics who are using their expertise and lived experiences to reshape how we play and how we design for neurodivergence, disability, and cultural diversity.

    • How Open the Gates Gaming's cognitive access tools—like simplified character sheets, modular ability/spell cards, decision guides, and explainer videos—are changing the onboarding experience
    • Why cultural representation and narrative inclusion are as vital as mechanics
    • The Access Forward Gaming Lounge at PAX East: an experiment in radical accessibility, cross-disability solidarity, and real-time adaptation
    • The dangers of defaulting to Eurocentric fantasy tropes and how to tell new stories
    • How accessibility is not just a checkbox—it’s a design philosophy

    Whether you're a game designer, a DM, or a player who just wants more people to feel safe at your table, this episode is essential listening.

    Show Outline

    00:00:00 What if D&D Could Be for Everyone?

    00:01:25 Introducing Free5e: Free, Open, Accessible

    00:12:38 Meet the Game-Changers Behind Inclusive TTRPGs

    00:15:01 How Open the Gates Gaming is Redefining Play

    00:22:26 Fixing Accessibility: Why "Everyone's Welcome" Isn't Enough

    00:30:05 TTRPGs as Empowerment: Finding Belonging at the Table

    00:43:00 Designing for Flexibility Without Losing the Magic

    01:03:00 The Hard Truth About Inclusive Game Design

    01:09:30 When Players Break the Script—and Why It Matters

    01:16:30 How You Can Start Making Your Table More Accessible

    01:20:00 Is Accessibility Ruining Games? (Spoiler: No)

    01:24:00 Upcoming Projects That Could Change Gaming Forever

    01:25:15 Patreon Spotlight: Shape the Future of TTRPGs

    Links & Resources:
    • Free5e Kickstarter (live until end of April): https://www.kickstarter.com/projects/wyrmworkspublishing/free5e-a-free-open-source-dungeons-and-dragons-alternative?ref=6orsnt
    • Open the Gates Gaming: https://www.openthegatesgaming.org/
    • Access Forward Gaming Lounge at PAX East https://east.paxsite.com/en-us/features/pax-together.html
    • Virginia Tech Disability Community Technology Center: https://discoteccenter.org/
    • Dots RPG: https://dotsrpg.org
    • Wyrmworks Publishing Patreon: https://patreon.com/WyrmworksPublishing

    If you found this episode helpful, subscribe, rate, and share to help more people find and benefit from it!

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    1 hr and 26 mins
  • D&D’s Biggest Accessibility Problem (and How to Fix It!)
    Feb 14 2025

    How can we make tabletop RPGs more inclusive for blind players—and why does it matter? This episode of Gaining Advantage tackles accessibility in TTRPGs with Blind Temple, an advocate for blind gamers.

    Temple shares firsthand experiences, challenges, and solutions for making RPGs more accessible, from game design to play at the table. We also unveil #Free5e, our ambitious project to provide a fully accessible, cost-free alternative to D&D 5th Edition.

    00:00 Introduction – The Accessibility Problem in TTRPGs

    00:22 The Cost Barrier in D&D – What is Free5e?

    05:17 Meet Blind Temple – Advocate for Blind Gamers

    06:49 Common Challenges Blind Players Face in RPGs

    09:10 Exclusion at the Table – Real Stories

    11:32 The Role of Digital Tools in Accessible Gaming

    15:02 How GMs Can Make Their Games More Inclusive

    17:06 The Biggest Accessibility Mistakes in TTRPGs

    22:57 What Publishers Must Do to Improve Accessibility

    27:11 Debunking Myths About Blindness in RPGs

    34:38 Ableism in Gaming – What Needs to Change

    42:02 The Impact of Accessibility in RPG Communities

    50:04 A Message to Game Designers & Players

    51:27 Upcoming Projects from Blind Temple

    53:42 Final Thoughts & How You Can Help

    Join us as we break down myths, share practical solutions, and fight to make tabletop RPGs truly welcoming for all!

    Links & Resources:

    🔗 Free5e: https://www.kickstarter.com/projects/wyrmworkspublishing/free5e-a-free-open-source-dungeons-and-dragons-alternative?ref=ahzrcq

    🔗 Blind Temple on BlueSky: https://bsky.app/profile/blindtemple.bsky.social

    🔗 Blind Temple on Twitter: https://x.com/BlindTemple

    🔗 Dots RPG (Braille Dice & Resources): https://dotsrpg.org

    🔗 Wyrmworks Publishing Patreon (Support Community Copies!): https://patreon.com/WyrmworksPublishing

    If you found this episode helpful, subscribe, rate, and share to help more people find and benefit from it!

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    56 mins
  • Top Educator Reveals How TTRPGs Can Revolutionize Learning
    Dec 13 2024

    In this episode, Dale talks with Stefan McNinch, founder of UnboxEd, a nonprofit revolutionizing education through game-based learning. Explore how Stefan’s work teaches financial literacy, persistence, and teamwork while addressing educational gaps in underserved communities. Discover why tabletop roleplaying games (TTRPGs) can be a better educational tool than traditional methods and how they transform students' attitudes toward failure into stepping stones for success.

    Listen to Stefan share insights into adapting games for learning objectives, the value of reframing failure, and the challenges of integrating TTRPGs into the classroom. Whether you're an educator, parent, or gamer, this conversation highlights how gaming can prepare students for the real world while sparking joy and creativity.

    UnboxEd website: https://unboxedclassroom.com

    Wyrmworks Publishing Patreon: https://patreon.com/wyrmworkspublishing

    Sign up for The Horde: Join the email list for updates!

    I Never Thought of It That Way by Mónica Guzmán

    • 00:00 Introduction: Can fantasy characters teach real-world skills better than traditional methods?
    • 03:59 Guest intro: Stefan McNinch claims UnboxEd is solving what schools have ignored.
    • 05:51 Entrepreneurship RPG: Teaching financial literacy – or is it gamifying survival skills?
    • 10:44 Measuring success: Are engagement and persistence better metrics than grades?
    • 13:06 Surprises: Is curiosity dead in today’s kids – or are we failing to teach it?
    • 17:26 Empathy through RPGs: Are we raising a generation of roleplayers, not real thinkers?
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    37 mins
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