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Game Design Unboxed: Inspiration to Publication

Game Design Unboxed: Inspiration to Publication

Written by: Danielle Reynolds
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About this listen

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.Copyright 2021 All rights reserved.
Episodes
  • GDU 133 - Honey Buzz
    Jan 27 2026

    In episode 133 of Game Design Unboxed, we chat with game designer and Creative Director Paul Salomon about his innovative worker placement and tile-laying game, Honey Buzz. The conversation covers the creative path that led him from math, music, and juggling into tabletop game design, the balance between aesthetics and mechanics, designing with math in mind, and why a strong elevator pitch that clearly defines your game’s core theme and mechanics is essential when pitching.

    The episode also includes a thoughtful discussion on collaboration and co-designing, the differences between game designers and game developers, and the sometimes awkward conversations that can come with crediting creative work.

    Featuring:

    Paul Salomon - Guest

    Danielle Reynolds - Host

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    56 mins
  • GDU 132 - Season 6 Recap
    Jan 13 2026

    In episode 132 of Game Design Unboxed: Inspiration to Publication, Amanda Rivera returns from behind-the-scenes to behind-the-mic as a guest host to chat with Danielle about GDU's sixth season. They talk about how thematic season 6 was, recall insights about arguably one of the most common questions in game design (to pitch or self-publish), share how designers make games accessible and approachable, comment on the power of networking in the tabletop community, and share more about the amazing games and guests who were featured this season.

    Danielle also shares previews of her upcoming games and expansions, discusses the trials and tribulations of the gaming industry in 2025, and highlights trends she's noticed on the horizon.

    Other interesting highlights from the season six recap:

    • How games can inspire connections between people (especially cooperative games that link players together with a common goal).
    • Networking, networking, networking!
    • How Amanda always needs to know the flavor text for who the first player is.
    • Danielle explains the definition of her term "art correction" rather than art direction.

    Featuring:

    Danielle Reynolds - Guest

    Amanda Rivera - Guest Host

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    1 hr and 15 mins
  • GDU 131 - Pandemic
    Dec 30 2025

    In episode 131 of Game Design Unboxed, we chat with game designer Matt Leacock about his “infamous” game Pandemic.

    Matt explains how his path into game design was shaped by watching his artsy uncle create games as a hobby and by growing up surrounded by "bad" games from the 1970s that he couldn’t help but try to improve. We discuss how overly competitive family game nights pushed him toward cooperative play, and how his first true co-op game inspired him to design experiences where players succeed or fail together. That philosophy, paired with an interest in chain reactions and the cultural relevance of disease in the early 2000s became the foundation of Pandemic.

    We talk about the thought process behind the game’s map, designing with real-world locations, drawing from existing game mechanics, and the value of diverse and remote playtesting. We also discuss working on game expansions, legacy design, teamwork, and how strong design skills support better prototypes and long-term vision.

    Featuring:

    Matt Leacock - Guest

    Danielle Reynolds - Host

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    43 mins
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