• GMBC ep26 - Soaring Through Cinderspires: Unpacking Jim Butcher's Aeronaut's Windlass
    Feb 13 2026

    The discussion takes flight as the hosts delve into Jim Butcher's "The Aeronaut's Windlass," a vibrant exploration of the Cinderspires and the whimsical world of airships and adventure. With a panel of seasoned game masters, they share insights on how this steampunk narrative can inspire thrilling tabletop role-playing experiences. The conversation touches on creative game mechanics, including the introduction of steampunk elements and the hilarity of incorporating talking cats, which adds a delightful twist to character dynamics. They also explore the challenges of maintaining a crew aboard a ship, emphasizing the importance of engaging NPCs to enhance gameplay. Through witty banter and clever observations, the hosts remind listeners that every great story is an opportunity for adventure, where the sky's the limit and the unknown is just a roll of the dice away. The latest episode of the Game Masters Book Club takes listeners on a thrilling aerial adventure through the fantastical world of Jim Butcher's *The Aeronaut's Windlass*. As the panel, led by the affable Eric Jackson, welcomes a diverse crew of game masters, they dive into the intricacies of this steampunk universe filled with airships, cunning cats, and high-stakes confrontations. Each guest brings their unique perspective, with Chris Grannis sharing tales of past steampunk campaigns and Oren and Ari Ashkenazi discussing their own creative endeavors. Their discussions not only illuminate the book's rich world-building but also explore how its elements can inspire tabletop role-playing games. The conversation is peppered with witty banter, ranging from amusing anecdotes about talking cats to serious debates on game mechanics, making for a delightful listening experience. Whether you're a seasoned gamer or new to the genre, this episode promises insights into crafting dynamic narratives and engaging gameplay in a setting where the sky is never the limit.

    Takeaways:

    1. In this episode, the hosts delve into Jim Butcher's "The Aeronaut's Windlass", highlighting its unique blend of steampunk elements and engaging storytelling.
    2. The discussion emphasizes the importance of character-driven narratives in tabletop role-playing games, showcasing how the book's characters can inspire memorable gameplay experiences.
    3. Listeners learn about the creative process behind developing steampunk-themed campaigns, including practical tips on incorporating airship mechanics into their games.
    4. The podcast features a humorous banter among the speakers, illustrating their camaraderie as they share their personal experiences and insights related to game mastering.
    5. The episode encourages GMs to think critically about their crew dynamics, suggesting that a well-managed crew can enhance gameplay while adding layers of complexity to the story.
    6. In closing, the hosts recommend various media for inspiration, including books and games, to help listeners fully immerse themselves in the steampunk genre.

    Companies mentioned in this episode:

    1. Miscreants
    2. Dungeons and Dragons
    3. Torchbearer
    4. Wildsea
    5. Eberron
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    42 mins
  • GMBC ep25 - Adventures in Daevabad: A Dive into the City of Brass
    Jan 30 2026

    The discussion begins with a deep dive into the enchanting realm of Daevabad, the mystical City of Brass, where court intrigue, magical beasts, and cultural conflicts collide in a richly woven narrative. The hosts, alongside their Game Masters, engage in a lively exchange about their favorite mythological settings, touching upon everything from Norse legends to American cryptids, showcasing the diverse inspirations that fuel their tabletop adventures. As they delve into the nuances of S.A. Chakraborty’s trilogy, they examine the depth of its characters and the intricate world-building that captivates readers and gamers alike. With a sprinkling of witty banter and insightful commentary, the conversation highlights how these mythologies can inspire unique gameplay dynamics, including the incorporation of magical ailments and curses that challenge characters in innovative ways. Listeners are invited to explore how these themes can be translated into their own role-playing games, making this episode a treasure trove for both fans of the series and aspiring Game Masters.

    Takeaways:

    1. In this episode, the hosts explore the intricate world of Daevabad, highlighting its rich tapestry of Middle Eastern mythology and court intrigue.
    2. Listeners are introduced to the dynamic interplay between various mythologies, with each Game Master sharing their unique preferences for mythological settings in tabletop role-playing games.
    3. The discussion reveals the depth of character development in the City of Brass, emphasizing how morally complex characters enrich the narrative experience.
    4. The podcast emphasizes the importance of world-building, showcasing how S.A. Chakraborty's meticulous design allows for a multi-layered exploration of themes like colonialism and magical realism.
    5. With a focus on game mechanics, the hosts suggest various tabletop systems that could effectively encapsulate the essence of the City of Brass's narrative and character arcs.
    6. The episode wraps up with a plethora of media recommendations that resonate with the themes of the book, providing listeners with a treasure trove of related literature and games.

    Companies mentioned in this episode:

    1. Paizo
    2. S.A. Chakraborty
    3. Pathfinder
    4. Hades
    5. Marvel
    6. Disney

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    37 mins
  • GMBC ep24 - Roleplaying Resistance: How 'Bitch Planet' Inspires Subversive Storytelling
    Jan 16 2026

    Kelly Sue DeConnick's graphic novel "Bitch Planet" serves as a powerful backdrop for this episode's discussion, as the hosts explore its themes of misogyny, conformity, and resistance within a dystopian framework. They delve into a universe where non-compliant women are imprisoned and forced to compete in a brutal death sport, highlighting the narrative's intersection with issues of justice and societal critique. The conversation not only reflects on the story's implications but also challenges gamers to integrate these themes into their tabletop role-playing experiences, prompting a thoughtful examination of how play can mirror and critique real-world injustices. As the group shares their insights and personal connections to the material, they offer a nuanced perspective on how gaming can be a medium for exploring complex social issues while fostering meaningful storytelling. Throughout their banter, they engage in light-hearted exchanges, proving that even in a discussion about such heavy topics, humor and camaraderie remain vital elements of the gaming community.

    Takeaways:

    1. The podcast discusses how 'Bitch Planet' serves as a critique of societal norms, particularly regarding gender roles and conformity in a dystopian setting.
    2. Listeners are invited to reflect on how tabletop role-playing games can mirror real-world issues of oppression and resistance against oppressive systems.
    3. Throughout the episode, the speakers explore the importance of incorporating counterculture themes into their gaming sessions, enhancing storytelling and player engagement.
    4. The host emphasizes the value of discussing sensitive topics in gaming, advocating for openness and the creation of a safe space for players to explore difficult themes.

    Companies mentioned in this episode:

    1. Kelly Sue Deconnick
    2. Hasbro
    3. GWAR
    4. Mirkborg
    5. Cyborg Borg
    6. Vast Grim
    7. Pirate Borg
    8. Eat the Reich
    9. Bitch Planet
    10. Chain Gang All Stars
    11. Dungeons and Dragons
    12. Mothership
    13. Dungeon Crawl Classics
    14. The Altar of Destiny 2
    15. Warhammer 40k
    16. Axis and Allies
    17. Ice Age
    18. Running Man
    19. Handmaid's Tale
    20. Orange is the New Black
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    59 mins
  • GMBC ep23 - From Goblins to Game Masters: Navigating Political Intrigue with Katherine Addison's The Goblin Emperor
    Jan 2 2026

    George Krubski, Marshall Smith, and Eric Drik dive into a captivating discussion centered around "The Goblin Emperor" by Katherine Addison, a narrative that not only enchants with its intricate world-building but also poses thought-provoking questions about governance and the role of rulers in fantasy settings. The trio explores how the protagonist, Maya, navigates the treacherous waters of court politics, illustrating the challenges of leadership in a world laden with expectations and intrigue. They reflect on the impact of rulers on gameplay, the concept of "fantasy name syndrome," and the sometimes contentious question of whether human characters are truly necessary in fantasy worlds. Listeners are treated to amusing anecdotes, including a moment when Eric's word choices led to dire consequences for a character, further highlighting the delicate balance of storytelling in tabletop role-playing games. As the conversation unfolds, they offer insights on how to incorporate the book's themes into their own gaming experiences, making for a lively and engaging exploration of fiction's intersection with role-playing adventures.

    Takeaways:

    1. The podcast episode delves into the intricacies of world-building in fantasy literature, illustrating how immersive environments greatly enhance tabletop role-playing experiences.
    2. The panelists discuss the unique themes in 'The Goblin Emperor,' focusing on the complexities of rulership and the protagonist's journey of self-discovery amidst political intrigue.
    3. Humorously recounting past gaming experiences, they highlight how character decisions can lead to unexpected and often hilarious outcomes during campaigns.
    4. Listeners are encouraged to explore various gaming systems that could emulate the political dynamics presented in 'The Goblin Emperor,' showcasing the flexibility of tabletop role-playing games.
    5. The discussion touches upon the idea of 'Fantasy Name Syndrome,' and how the overwhelming names and titles in a fantasy setting can both enrich and confuse players.
    6. Insights into the emotional growth of characters are emphasized, particularly how they navigate challenges and build alliances, resonating with real-life leadership dynamics.

    Companies mentioned in this episode:

    1. Game Masters Book Club
    2. Katherine Addison
    3. Star Wars
    4. Firefly
    5. Dark Bane
    6. 7th Sea
    7. Court of Blades
    8. Dungeons and Dragons
    9. Pendragon
    10. Ars Magica
    11. White Wolf
    12. Vampire
    13. The Goblin Emperor
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    43 mins
  • GMBC ep22 - Unveiling the Crescent Moon: A Dive into Saladin Ahmed's The Throne of the Crescent Moon
    Dec 26 2025

    The podcast dives into the rich tapestry of "Throne of the Crescent Moon" by Saladin Ahmed, highlighting its unique blend of fantastical elements and Middle Eastern culture. The discussion centers around the characters and their reluctant heroism, particularly focusing on Dr. Abdullah Mahkloud, an aging ghoul hunter, and his diverse group of allies, including a magical shape-shifting girl and a pair of old adventurers. Throughout the episode, the speakers engage in a lively exploration of the book's themes, such as the dynamics of aging heroes contrasted with younger, impetuous characters, ultimately emphasizing the intricate world-building that makes the city of Domsawatt feel alive. They also share personal anecdotes and insights on what makes this setting suitable for tabletop RPGs, illustrating how the narrative’s depth can enhance gameplay. Listeners are treated to a delightful exchange of ideas and recommendations, ensuring that both seasoned GMs and newcomers will find inspiration for their own campaigns.

    Takeaways:

    1. The podcast emphasizes the unique storytelling potential of diverse non-Western settings in RPGs, particularly highlighting the Middle Eastern influences in 'Throne of the Crescent Moon'.
    2. Listeners are encouraged to explore how character dynamics, especially between older and younger characters, can creatively shape narratives in tabletop RPGs.
    3. The importance of atmospheric details in world-building is discussed, urging GMs to incorporate sensory elements to enrich player experiences during gameplay.
    4. Participants share their individual gaming backgrounds, showcasing how personal experiences with various RPG systems can inform and inspire new adventures.
    5. The podcast explores the thematic depth of 'Throne of the Crescent Moon', including the interplay of good versus evil and the moral ambiguities faced by its characters.
    6. The conversation touches on innovative game mechanics, such as cinematic combat systems, that enhance the storytelling aspect of RPGs, making for more engaging gameplay.

    Links referenced in this episode:

    1. dndatwork.com

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    54 mins
  • GMBC ep21 - From Page to Play: How Anne McCaffrey’s World Inspires Game Masters, with guests The Feral Ladies
    Dec 12 2025

    Casey Asl, Marisa Wolf, and Melissa Olthoff, collectively known as the Farreladies, dive into a rich tapestry of lore and nostalgia as they explore Anne McCaffrey's seminal work, *Dragonflight*, the first installment in the *Dragonriders of Pern* series. The episode kicks off with a discussion that ranges from the impact of the U.S. Air Force on McCaffrey's narrative to the quirky threads of ancient Internet lore surrounding fan fiction. Their conversation not only highlights the beloved dragons within the story but also unveils the deep emotional connections that these fantastical creatures forge with their riders—a theme that resonates with many listeners. With a blend of witty banter and insightful analysis, they examine how *Dragonflight* has influenced their personal journeys as writers and creators in the fantasy genre. As the episode unfolds, listeners are treated to a delightful mix of humor and heartfelt reminiscences that celebrate the enduring legacy of this classic tale, making it clear that the bond between dragon and rider is as captivating as ever.

    Companies mentioned in this episode:

    1. The Feral Ladies
    2. Dragonriders of Pern
    3. Anne McCaffrey
    4. Dungeons and Dragons
    5. Luck of the Harbor Games
    6. Warren Guard
    7. Tachyon Squadron
    8. Ace of Aces
    9. Becca Gardner
    10. Rise from Ruin
    11. Words of Power
    12. A.C. Haskins
    13. Black Wolves of Boston
    14. The Natural History of Dragons
    15. Elvin Bane

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    43 mins
  • GMBC ep20 - Navigating Magic and Romance: The Allure of The Sundered Realms by Casey Blair
    Nov 28 2025

    The podcast dives deep into the enchanting world of *The Sundered Realms*, a fantasy novel by Casey Blair, where magic and romance intertwine amidst a backdrop of intrigue and peril. Listeners are treated to a lively discussion featuring host Eric Jackson and guests Chris Grannis, David Clarkson, and newcomer Scott Legault, who explore the intricacies of a narrative filled with spies, magical gates, and hyper-competent mages falling in love. The episode cleverly dissects the definitions of fantasy, examines the nuances of language within magic systems, and shares delightful media recommendations that resonate with the book’s themes. They also delve into the mechanics of incorporating magical gates into tabletop role-playing games, revealing how these elements can enhance player engagement and storytelling. With a blend of thoughtful analysis and witty banter, this episode promises to spark inspiration for game masters and fans alike, encouraging them to traverse the realms of imagination.

    Takeaways:

    1. In this episode of the Game Masters Book Club, they explore the intricacies of fantasy and the effectiveness of magical gates as a narrative device, highlighting how they can transform gameplay dynamics.
    2. The conversation includes a discussion about the emotional depth and character development found in Casey Blair's 'Sundered Realms', emphasizing how relationships shape the characters' magical abilities and overall journey.
    3. Scott Legault shares his extensive gaming experience, illustrating how he has utilized gates in his own campaigns, which adds layers of complexity and wonder to the storytelling process.
    4. Each guest offers unique insights into the role of language in magic systems, proposing that the words used in spells can greatly influence their effectiveness and impact on the game world.
    5. The episode touches on the duality of fantasy and romance in the narrative, questioning whether 'Sundered Realms' fits neatly into the 'romantasy' genre or if it remains primarily a fantasy adventure.
    6. Listeners are treated to media recommendations that align with the themes of the episode, showcasing a variety of books and games that feature innovative magic systems and engaging world-building elements.

    Companies mentioned in this episode:

    1. Rising Phoenix Game Con
    2. Casey Blair
    3. Ravenloft
    4. Blue Rose RPG
    5. GURPs
    6. Hero Systems
    7. Cortex Prime
    8. Spelljammer
    9. Changeling
    10. Ars Magica
    11. Coal Fire series
    12. C.S. Friedman
    13. Babel
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    43 mins
  • GMBC ep19 - Unpacking the Unwilling Recruit: Military Strategy Meets Roleplay in Sentence to War
    Nov 14 2025

    The podcast dives into the intriguing realm of military science fiction, centering on "Sentence to War" by J.N. Cheney and Jonathan P. Brazee. The discussion unfolds with hosts Eric Jackson and his fellow game masters—George Krubski, Marshall Smith, and Eric Driks—sharing their insights on how military themes can enhance tabletop role-playing experiences. They explore the series' unique elements, such as genetically augmented soldiers and AI companions, while also pondering the complexities of incorporating military structure into gaming. Each game master contributes their personal anecdotes, highlighting the challenges and comedic moments that arise when role-playing in a militaristic setting. With a mix of thoughtful analysis and lighthearted banter, the episode sets the stage for an engaging conversation about blending narrative with gameplay in the world of military sci-fi.

    The Game Masters Book Club recently delved into the enthralling narrative of 'Sentence to War' by J.N. Cheney and Jonathan P. Brazee, a striking military science fiction saga consisting of fifteen books. The narrative follows Rev Pelletier, an unwilling recruit thrust into a daunting interstellar conflict against the Centaurs, a formidable and enigmatic alien race. This episode highlights the intricate dynamics of military hierarchy and the challenges of role-playing within a structured environment. George Krubski, Marshall Smith, and Eric Driks share their personal experiences with military-themed tabletop role-playing games (TTRPGs), revealing a tapestry of creative strategies to navigate the often rigid framework of military campaigns. Each guest presents their unique approach: George recalls a humorous Star Trek campaign where the captain was perpetually incapacitated, allowing the crew to act independently, while Marshall emphasizes the importance of resource management and command accountability in games like Spycraft. Eric adds that successful military campaigns hinge on understanding command dynamics, illustrating how player agency often thrives amidst structured authority. As they explore these themes, the discussion unveils deeper insights into how narrative devices, such as the inclusion of AI battle buddies and genetic augmentations, can enrich gameplay and storytelling, bridging the gap between fiction and interactive experiences. This episode serves as a comprehensive exploration of military science fiction's role in shaping tabletop storytelling, offering listeners a rich blend of insights and humor that sparks the imagination.

    Takeaways:

    1. The podcast discusses the challenges of integrating military themes into tabletop RPGs, emphasizing the balance between structure and player freedom.
    2. Eric Driks shares his experience running military-style campaigns, highlighting the importance of command dynamics among player characters.
    3. George Krubski humorously recounts how a recurring joke in his Star Trek campaign involved incapacitated captains and the chaos that ensued.
    4. Marshall Smith reflects on the mechanics of espionage games, drawing parallels to military operations in tabletop settings and the need for resource management.

    Companies mentioned in this episode:

    1. J.N. Cheney
    2. Jonathan P. Brazee
    3. Star Trek
    4. Spycraft
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    30 mins