Episodes

  • How to Ship Games on Time and on Budget with Galaxy Grove
    Oct 23 2025

    Most indie studios spend 3-5 years on a single game, hoping it becomes their big break.

    Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch.

    A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget overruns.

    In this conversation, Joost (founder of Galaxy Grove, the studio behind Station to Station and Town to City) breaks down the production systems that let them ship games on time and within budget.

    From timeboxing features to working backwards from release dates, to knowing which features to cut without killing your game. If you're building games and want to actually finish them, this is for you.

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    24 mins
  • From Kingdom to Cloud Gardens with Thomas van den Berg of noio
    Dec 9 2021

    The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How do they assess their game market chances? This is the industry podcast for game developers by game developers.

    In our fifth episode, Riad is talking with Thomas van den Berg of noio. How did he develop the indie hit game Kingdom and how did it feel following it up with his new game Cloud Gardens. What is his approach to game design and how would he compare working with publisher Raw Fury versus self-publishing on his new title.

    https://noio.nl/
    https://codecks.io/welovepodcasts

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    42 mins
  • Indie Game Marketing Tricks with Philomena Schwab of Stray Fawn Studio
    Nov 15 2021

    The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.

    In our fourth episode Riad is talking with Philomena Schwab, the co-founder of Stray Fawn Studio. In this is episode we talk about the best tricks for modern indie game marketing. We cover a lot of tools, from kickstarter to reddit and Tiktok.

    https://strayfawnstudio.com/
    https://howtomarketagame.com/
    https://newsletter.gamediscover.co/
    https://codecks.io/welovepodcasts

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    44 mins
  • Creating thought-provoking games with Ata Sergey Nowak from Torpor Games
    Sep 28 2021

    The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.

    In our third episode Riad is talking with Ata Sergey Nowak, the co-founder and managing director of Torpor Games. They recently released their successful debut title Suzerain and we talk about creating narrative political games, sharing company ownership and everything in-between.

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    1 hr and 13 mins
  • How 11 Bit publishes games with Marek Ziemak from 11 Bit Studios
    Aug 30 2021

    Highlights from this episode:
    - How 11 bit studios decides which games to publish
    - How to pitch your indie game to 11 bit
    - The DNA of 11 bit-ish games
    - Marketing techniques that 11 bit uses
    - And much more...

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    1 hr and 6 mins
  • Networking for Game Devs with Daniel Helbig and Jan Bubenik from Megagon Industries
    Feb 17 2020

    The Game Production Podcast is our new game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.

    • Full Transcript
    • Megagon Industries
    • Codecks.io
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    36 mins