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I Crit You Not

I Crit You Not

Written by: The Sirens Network
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About this listen

“I Crit You Not” is an engaging live gameplay tabletop RPG podcast presented by The Sirens Network. In this podcast, Gamemaster Rick Rollins guides his friends through various tabletop games, demonstrating how enjoyable one-shot RPG sessions can be. Each session features a new game, and the sessions are recorded in a single sitting, but may be slit up into smaller, bite-sized episodes. Whether you’re a seasoned player or a newcomer, this podcast provides insights into game mechanics, good humor, and could inspire you to run your own RPG adventure!Copyright 2025 The Sirens Network
Episodes
  • Fallout | Ep 5
    Dec 18 2025

    End of the Road

    With Bunker Hill behind them, the group sets out for the medical facility now occupied by The Institute, knowing that whatever awaits them there will demand more than weapons and armor.

    Once inside, long-buried truths come to light, forcing the party to confront the consequences of everything they’ve done to survive the wasteland. As revelations surface, two members of the group are faced with choices that could change the course of their futures—and the fate of the mission itself.

    This episode concludes the Fallout playthrough, bringing hard decisions, lasting consequences, and no easy answers in a world that stopped offering them long ago.

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    1 hr
  • Fallout | Ep 4
    Dec 17 2025

    Weapons First, Armor Later

    With upgraded weapons—but little actual protection—the crew decides it’s time to make a move against a group of drunk raiders in possession of a coveted prize: a suit of T-60 Power Armor.

    What starts as a calculated risk quickly turns chaotic. Kendra puts her new sniper rifle to work, while Thump and Boltsley get their hands—and pinchers—dirty as the fight unfolds. Dr. Quantum, meanwhile, manages to stay out of direct combat, securing something valuable enough to trade back at Bunker Hill.

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    54 mins
  • Fallout | Ep 3
    Dec 16 2025

    Scrap, Caps, and Consequences

    The party finally reaches Bunker Hill, hoping to secure the resources they need to continue their journey.

    Thump is offered armor made from car parts. Unfortunately, custom work in the wasteland doesn’t come cheap. With not enough caps to make a deal, the group will be forced back outside the safety of Bunker Hill in search of something worth trading.

    Dr. Quantum struggles with an unexpected obstacle—remembering names and Pipboy malfunctions—and is pushed into performing surgery under less-than-ideal conditions.

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    36 mins
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