Cart Creeps is a retro gaming podcast digging up old cartridges to see how they really play once nostalgia wears off.
In this episode, we dive into Metroid: Zero Mission on the Game Boy Advance. The discussion stays focused on the experience of playing the game itself — how it feels, how it flows, and how its mechanics, pacing, and atmosphere hold up today.
We cover:
• Movement, combat, and exploration flow
• Level design, navigation, and pacing
• Boss fights, difficulty spikes, and pressure points• Atmosphere, music, and presentation
• The Zero Suit section and additional content
Retro games aren’t dead. They’re just waiting for input.