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Ink a Podcast, Play a Podcast

Ink a Podcast, Play a Podcast

Written by: Matthew Orr-Bridges and Amy Orr
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About this listen

Welcome to Ink a Podcast, Play a Podcast! This new Lorcana podcast is all about having conversations about the game itself. Whether that’s talking about how to get better at the game now or theorizing on what the future could hold, we’ll be Gathering Knowledge and Wisdom and Developing Our Brains alongside all of you. Brawl.

Matthew Orr-Bridges and Amy Orr, 2025
Episodes
  • Episode 19: Rank Decay
    Jan 24 2026

    In games with experience points and a ranked ladder, Rank Decay is when a game punishes you for not playing. This isn’t necessarily a bad thing. It keeps players playing and gives them a reason to engage with the game, even if you’ve already achieved your goals.

    There’s not a ladder in Lorcana (anymore, RIP Pixelborn), but the same sort of concept could be applied to one’s ability. You might not literally fall down ranks, but your skills do decay over time. But even more than just being rusty when coming back from a holiday break, if you want to achieve a higher level of success, you continuously need to challenge better and better opponents. And the best stage to do that is at a Disney Lorcana Challenge.

    But what do you do when there’s only three in your country for the entire season? How do you prevent rank decay and, even more importantly, break your current skill ceiling?

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    43 mins
  • Episode 18: Hidden Mickey: Takebacks
    Jan 3 2026

    Continuing our conversation on Disney's potential hidden strings within the game. This time: the new DLC Takeback rule. On the one hand, a more forgiving environment is a more welcoming one for new players and kids, arguably the target audience. On the other, DLCs are the highest level of competitive play open to all players. It makes sense to reward tight, correct play.

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    25 mins
  • Episode 17: Hidden Mickey
    Dec 13 2025

    Listen, we all know we’re playing a Disney card game. But how much does Disney actually influence the game?

    A conversation that’s adjacent to our ongoing series of “Please Know Who You Are Actually Mad At.” Disney undoubtedly has a hand in everything that passes through this game. And we can see creative design guided by the invisible corporate forces from other TCGs that don’t own their own IPs (*cough* Magic cough). Without knowing the inner workings of Ravensburger’s licensing deal with Disney, it may be an impossible question to answer.

    But even beyond tilting at windmills about brand identity and licensing agreements, there’s a bigger picture when it comes to designing a Disney (TM) card game. From the language we use (challenging, questing) to the victory condition (gaining points instead of losing life) to a core, central mechanic the entire game revolves around (songs, characters), the Mouse is everywhere, even if he’s hidden from plain sight.

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    32 mins
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