Jinx Navigator Podcast — Episode 14: Issue #14 Issue #14 is a busy one — Annemann makes the case for learning fortune telling, prints a point-by-point rebuttal from a critic in full, and delivers a card on a window, a coin transposition for platform use, and the two-person mentalism piece he's been using in real-world conditions. There's also a dime passing through a handkerchief, which Jay notes would be perfect EDC material if anyone still carried handkerchiefs.
Effects Covered [1:00] Editorial — Theodore Annemann Annemann opens with a practical case for learning fortune telling — nothing takes over a party faster, he says, and card layouts do most of the work once you know the meanings. He also addresses magic exposés in Popeye cartoons, touches briefly on the ongoing Burling Hull dispute, and closes with an elaborate fantasy publicity campaign involving a coffin, a jailbreak, a department store climb, a bullet catch, and a live burial — described in gleeful detail. Jay endorses the fortune telling advice and points to his own numerology site as a companion resource.
[3:20] The Burling Hull Letter Battle — Burling Hull / Theodore Annemann A departure from the usual format: Annemann prints a full letter from Burling Hull responding to criticism directed at Hull's publication Stage Magic. Hull defends his publication history point by point, cites over 1,200 testimonials, and closes with a pointed shot at Annemann's own book — noting it nearly didn't appear at all and only made it to print through a dealer's intervention. Annemann prints it in full, as promised, which says something about how he ran the Jinx.
[4:43] Images of Business Cards — Theodore Annemann A full page of magicians' business cards from the era — not something that translates to audio, but worth a look at jinxnavigator.com.
[4:51] A Card in Flight — Bobby Hummer A helper notes a card, the deck goes into a borrowed hat, and the performer appears to remove the spots one by one — flicking them away. The card vanishes from the deck entirely, and when a window curtain is raised, the card is on the outside of the glass looking in. The vanish uses small pieces of black paper and a move inside the hat that happens in plain sight without anyone registering it. The card on the window is a duplicate, planted during an earlier visit that same day.
[5:55] Coins En Route — Otakar Fischer Ten coins on a helper's palm under a handkerchief, ten more in a second helper's cupped hands — the first helper shakes the handkerchief a chosen number of times, and that many coins travel invisibly between them. Fischer's contribution is a quiet steal built into the initial counting action, looking purely functional. Diachylon plaster is called for in the original; Jay recommends magician's wax and notes this may be the first coin version of a traveling-coins effect he's encountered.
[7:05] A Cute and Quick Location — Theodore Annemann Four cards dealt face down, the helper touches one, and its value tells the performer exactly how far down in the deck to count for the selected card. Four specific cards in a particular order near the top of the deck — that's the entire setup. Annemann discovered it while noodling around rather than setting out to invent anything, which gives it the feel of something that slots naturally into a casual impromptu session.
[7:52] Metal vs. Fabric — Fred Demuth A dime and a penny are placed on a handkerchief, the cloth is twisted tight around them, and the dime is pulled slowly through the fabric — leaving only the penny behind. The method uses a classic coin set that many performers already own, with Demuth offering a new application that makes the penetration visible and direct. Jay notes that pennies are still around even if handkerchiefs aren't, and recommends giving it a shot.
[8:53] Thoughts in the Air — Theodore Annemann A two-person mentalism piece that Annemann has been using and finds genuinely practical. A helper hides a personal object somewhere in the room while the performer is present — then the performer leaves, the assistant returns, finds a chosen card in the deck, and locates the hidden object without asking anyone anything. The card selection is pure misdirection; what the audience remembers afterward is the object being found and returned. The location system divides the room into a coordinate grid, learnable with a partner in about five minutes. Jay plans to try it at an upcoming magic club meeting.
[10:28] Outro Links and a preview of Issue #15 — featuring Annemann's original faked envelope with a publicity angle.