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Let's Talk Nerdy

Let's Talk Nerdy

Written by: Let's Talk Nerdy
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Time To Talk Nerdy... With Adam & Dave! 🎙️ New Bi-Weekly Episodes 🎮 Video Games, Movies, Comics & More 🎥 Pop Culture, Game Reviews, & Deep DivesLet's Talk Nerdy Science Fiction
Episodes
  • E78: Regulators... Mount Up | Call of Duty: Modern Warfare 4, Perceptum, & WARDOGS!
    Jun 8 2026

    Stay Connected:Instagram: @letstalknerdypodcastTikTok: @letstalknerdypodcast


    Join Us On Twitch Livestream:Dave's Twitch: zagskornAdam's Twitch: thenerdadam


    Episode 78 of the Let’s Talk Nerdy Podcast dives into massive military warfare, psychological horror, and large-scale tactical combat with deep discussions on Call of Duty: Modern Warfare 4, Perceptum, and WARDOGS. From Infinity Ward’s next blockbuster shooter and a terrifying supernatural mystery to an ambitious new battlefield experience, this episode breaks down the announcements, gameplay systems, and community reactions that actually matter.


    We kick things off with Call of Duty: Modern Warfare 4, the next major entry in the legendary FPS franchise from Infinity Ward. Set during a full-scale conflict on the Korean Peninsula, the game follows multiple perspectives as war erupts and familiar characters like Captain Price return to the spotlight. Early reveals have generated major discussion around the game’s expanded movement system, renewed focus on grounded military combat, large-scale multiplayer battles, and the return of DMZ as a fully realized extraction experience.


    Fans are already debating whether the new movement mechanics strike the right balance between realism and speed, while excitement continues to build around the campaign’s global conflict and current-generation-only approach. We break down why Modern Warfare 4 could be one of the biggest shooters of 2026 and whether Infinity Ward’s changes are enough to push the franchise forward.


    Next up is Perceptum, the upcoming psychological horror game from Duck Reaction that is already turning heads with its unsettling atmosphere and unique mechanics. Players take on the role of a medium investigating the mysterious disappearance of an entire family inside a house where reality cannot be trusted. Rather than relying on weapons or combat, the game centers around using a mirror to reveal hidden horrors and even closing your eyes to hear supernatural clues hidden within the environment.


    Early reactions have praised the game's oppressive atmosphere, strong horror concepts, and creative sensory-based gameplay systems. We get into why Perceptum is generating buzz among horror fans and whether its unique approach could make it one of the standout indie horror releases on the horizon.


    We close things out with WARDOGS, the upcoming large-scale tactical first-person shooter from BULKHEAD that aims to combine military combat, destruction systems, building mechanics, and massive player counts into one battlefield experience. Featuring up to 100 players across enormous maps with dynamic control zones, the game is positioning itself as a fresh take on the all-out warfare formula.


    Early impressions from testing have been positive, particularly regarding performance, optimization, and the game's emphasis on teamwork and strategic play rather than arcade-style chaos. Fans of large-scale military shooters are already keeping a close eye on the project as it continues development. We break down why WARDOGS could become a serious contender in the tactical shooter space if it delivers on its ambitious vision.


    If military shooters, psychological horror, and large-scale warfare are your thing, Episode 78 delivers.


    #videogamepodcast #gamingnews #callofdutymodernwarfare4 #perceptum #wardogs #gaming #podcast

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    1 hr and 50 mins
  • E77: Life's A Garden, Dig It | The Blood of Dawnwalker, Voidling Bound, & Idiots Movie 2026!
    May 23 2026

    Instagram:
    https://www.instagram.com/letstalknerdypodcast/

    TikTok:
    https://www.tiktok.com/@letstalknerdypodcast

    Dave's Twitch:https://www.twitch.tv/zagskorn
    Adam's Twitch:https://www.twitch.tv/thenerdadam

    Episode 77 of the Let’s Talk Nerdy Podcast dives into dark fantasy ambition, creature evolving sci-fi chaos, and offbeat comedy energy with deep discussions on The Blood of Dawnwalker, Voidling Bound, and Idiots. From massive RPG systems and experimental creature combat to chaotic road trip comedy, this episode breaks down the updates and fan reactions that actually matter.

    We kick things off with The Blood of Dawnwalker, the upcoming dark fantasy RPG from Rebel Wolves, the studio founded by former Witcher 3 developers. Set in a brutal 14th century world consumed by war, plague, and rising vampire power, the game follows Coen, a man trapped between humanity and monstrosity as a Dawnwalker.

    Next up is Voidling Bound, a creature evolving sci-fi action RPG blending third person shooting, monster taming, and branching evolution systems into one chaotic package. Players directly control customizable creatures called Voidlings while battling corrupted swarms across alien planets.

    We close things out with Idiots, the upcoming comedy film directed by Macon Blair and starring Dave Franco, O’Shea Jackson Jr., Peter Dinklage, Kiernan Shipka, and Nicholas Braun.

    If dark fantasy RPGs, evolving creature combat, and chaotic comedy are your thing, Episode 77 delivers.

    #videogamepodcast #gamingnews #thebloodofdawnwalker #voidlingbound #idiotsmovie #davefranco #gaming

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    1 hr and 32 mins
  • E76: I Am McLovin! | OD: Knock, Mortal Kombat II, Project Ants, & Dead As Disco
    May 1 2026

    Instagram: https://www.instagram.com/letstalknerdypodcast/

    TikTok: https://www.tiktok.com/@letstalknerdypodcast


    Join Us On Twitch Livestream:

    Dave's Twitch: https://www.twitch.tv/zagskorn

    Adam's Twitch: https://www.twitch.tv/thenerdadam


    Episode 76 of the Let’s Talk Nerdy Podcast dives into psychological horror ambition, brutal cinematic returns, deep Metroidvania evolution, and rhythm infused action with deep discussions on OD: Knock, Mortal Kombat II The Movie, Project Ants, and Dead As Disco. From experimental storytelling to legacy franchises leveling up and ambitious indie design pushing mechanics forward, this episode breaks down the updates and fan reactions that actually matter.


    We kick things off with OD: Knock, a mysterious horror project continuing the unsettling vision tied to Hideo Kojima’s new wave of experimental storytelling. Early impressions lean heavily into psychological tension, cryptic world building, and a focus on immersion that blurs the line between game and experience. The atmosphere is already generating serious buzz, with players drawn to its eerie tone and unpredictable structure, though there is still uncertainty around how the gameplay will fully take shape. We break down why this could redefine modern horror or risk being too abstract for a broader audience.


    Next up is Mortal Kombat II, a sequel looking to build on the momentum of the 2021 reboot while delivering on what fans have been demanding for years. Expectations are high, especially with the promise of a more tournament focused story, a bigger roster, and the long awaited arrival of Johnny Cage. Early reactions lean toward hype with cautious optimism, with fans wanting sharper writing, stronger fight choreography, and a tone that fully commits to the brutal, over the top identity of the franchise. We get into what this sequel needs to nail to truly land.


    Then we shift to Project Ants, and this is where things get seriously interesting. This is a full 3D Metroidvania set in a fallen insect kingdom where you play as an ant warrior searching for the lost queen. The game leans hard into exploration with a fully interconnected world packed with verticality, shortcuts, and hidden paths that reward mastery of movement just as much as combat. The fighting system is skill based and precise, demanding tight timing, spatial awareness, and pattern recognition, while a unique pheromone mechanic lets you open enemies up, chain combos, and even enhance mobility. Progression is driven by unlocking new abilities, defeating bosses, and backtracking into previously unreachable areas, creating that classic loop of exploration, platforming, and combat. Early impressions highlight how ambitious the design is, though the big question is whether it can maintain that depth and flow across the entire experience.

    We close things out with Dead As Disco, a stylish rhythm action title blending music and combat into a fast paced, beat driven experience. Its bold aesthetic and fluid gameplay are turning heads, with early reactions praising how tightly the combat syncs with the soundtrack. There is real excitement around its identity and energy, but also some concern about long term variety and whether the core loop can stay fresh. We break down what could push it into breakout territory versus falling into repetition.

    If psychological horror, cinematic brutality, Metroidvania depth, and rhythm fueled combat are your thing, Episode 76 delivers.

    #videogamepodcast #gamingnews #odknock #mortalkombat2 #projectants #deadasdisco #gaming

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    1 hr and 40 mins
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