Luigi's Mansion 3 in 3 bits
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About this listen
Tristan and Oliver ain't afraid of no ghosts, as they strap on their Poltergust G-00 and plunge into Next Level’s Luigi’s Mansion 3, breaking it down into these three bits:
- Vertical Progression - The elevator, level structure, and thematic variety
- Crossing the streams - Evolving the Poltergust’s vacuum-based combat mechanics
- The Nintendo Charm - Analysing which design elements bring out the brilliant humour and tone of the game
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
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Some References:
Improving control usability in Luigi’s Mansion 3 - Sara Tung, Medium (article)
Luigi’s Mansion 3: Behind the Screams! - Electric Playground Network (video interview)
The Iterations of Luigi’s Mansion - innegativeion, Parry Everything (blog article)
The Genius of Luigi's Mansion 3 - Mariomikester (video)
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