Modern Mythology | Story & Setting in RPGs and beyond cover art

Modern Mythology | Story & Setting in RPGs and beyond

Modern Mythology | Story & Setting in RPGs and beyond

Written by: Modern Mythology
Listen for free

How do stories and systems intersect and influence each other?

This push and pull offers us a chance to deepen our understanding and appreciation of how writing and role-playing games connect and co-evolve. Through conversations and one shot Actual-play episodes, we explore how the tools we use shape the stories we tell, whether those tools are implicit or explicit.

Whether you’re a veteran or new to the scene, we invite you to join us.

Philosophy Social Sciences
Episodes
  • Ep.26: Alignment
    May 2 2026

    What alignment are you, and what does that mean? Does it drive your behavior? Does your character’s alignment drive theirs? We look at one of D&D’s most durable sacred cows: alignment as personality test, moral framework, table tool, campaign problem, and cosmology. Somehow, we try not to come to blows.

    We want to hear how alignment plays into your games.

    00:00:22 What Alignment Are You?

    00:07:45 Origins

    00:20:40 Descriptive or Prescriptive

    00:25:00 Character Dynamics

    00:31:25 Ubiquitous Evil Campaign

    00:43:00 In Other Games

    00:52:20 Relativistic View

    01:14:00 As Cosmology

    01:35:50 Recap

    01:50:15 Practical Approach

    For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

    ModernMythology.net

    Show More Show Less
    2 mins
  • Ep.25: Cypher Systems
    Apr 3 2026

    In Episode 25 of Modern Mythology, we take on the Cypher System, a well-known universal tabletop RPG system with a strong reputation for flexible, narrative-driven play. Because Cypher isn’t tied to a single core setting, it gives us a good way to look at how a system’s mechanics shape story across genre—and in this case, through a fantasy lens.

    We’re joined by SJ McKeen—author, fellow pro GM, professional voice actor, and streamer—who brings both GMing experience and firsthand familiarity with Cypher to the discussion. Together, we look at what the system does well, how it supports narrative play, and what it offers groups who want a framework that can adapt to different kinds of stories rather than one fixed world.

    As usual with most of our actual-play episodes, we wrap up with a discussion of what the session surfaced for us about system, story, and play more broadly.

    Topics discussed:

    00:00:35 Introducing the Cypher System

    00:01:20 Special Guest SJ

    00:03:35 Broad strokes of setting?

    00:06:35 Meet our characters

    00:11:20 Monster Hunting

    00:12:40 Mountainside Temple

    00:44:00 The Gateway

    00:53:00 Miasmic Hallway

    01:05:45 The Prison

    01:10:45 The Inner Sanctum

    01:27:30 Charge!

    01:54:00 LTB!

    01:58:45 Denouncement

    02:02:00 Break it down

    02:04:10 Combat Downward Spiral

    02:12:00 Madness in RPGs

    02:21:40 Arcs and XP

    02:33:00 Learning Curves

    02:37:20 Read Character

    02:41:20 Functional Character Sheets

    02:48:00 What's SJ Up To?

    For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

    ModernMythology.net

    Show More Show Less
    3 mins
  • Ep.24: Setting & System
    Mar 12 2026

    In Episode 24 of Modern Mythology, we dig into one of the biggest questions in tabletop RPG design: how setting and system actually interact at the table. This is a dense, nearly two-hour conversation about the ways mechanics shape player behavior, how they steer attention toward certain kinds of choices, and how that pressure can either reinforce the fiction or get in its way.

    As always, we don't come away with a final conclusion so much as many opened avenues of discussion. We spend a lot of time teasing apart what happens when a game’s rules and its setting are working together, and what happens when they might be at cross-purposes. When does system push play forward? When does it create friction? When does a setting give players a strong sense of what matters, when do constraints help and when does they start to constrain the very story the table is trying to discover? How important is a fantasy map?

    Along the way, we look at the interplay of structure and fiction from several angles, asking how games teach people to play through their mechanics, and how different approaches can produce very different narrative results even when the premise looks similar on paper.

    One quick correction: during the episode, we say “rules agnostic” a few times when what we actually mean is “setting agnostic.” Apologies for any confusion there.

    Topics discussed:

    00:00:20 Framing the Conversation

    BTRC

    Phoenix Command

    00:16:00 Simulationism

    00:25:30 Setting Agnostic Systems

    Daggerheart

    00:53:40 Death in system and setting (more on this in an upcoming episode)

    00:58:25 System Informs Setting

    01:11:40 Ideas about Setting informing System

    For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

    ModernMythology.net

    Show More Show Less
    2 mins
adbl_web_anon_alc_button_suppression_c
No reviews yet