It’s been a while since I hosted a long-form livestream on Nerds for Humanity. Between shorts, behind-the-scenes projects, and life’s chaos, I hadn’t sat down for a deep conversation in some time. That changed when I brought on two co-conspirators, Ram and Spidermang, both collaborators on our board game Nerds for Democracy. What started as a behind-the-scenes look at a passion project turned into a far-ranging and sobering discussion about U.S. politics, tariffs, debt, 2028 contenders, and the health of our democracy.This post is my attempt to distill that conversation into an essay for my fellow political junkies who couldn’t make the livestream. What follows is analysis, commentary, and reflection, peppered with direct quotes from Ram and Spidermang. If you lean center-left and find yourself both fascinated and horrified by American politics, you’ll find this read worthwhile.Part 1: From Board Game to Real PoliticsWe started with our board game, Nerds for Democracy. Ram, an AI researcher and avid game designer, recalled how our collaboration began:“I didn’t realize Tom was such a politics aficionado. Once I realized that, I pulled out an old concept I had and we started working on it.”The game itself is designed around the absurd, chaotic, and unpredictable nature of American politics. Players collect “choice cards,” face “major events,” and debate topics that range from serious policy to whether pineapple belongs on pizza. Spidermang summed it up well:“The universal feedback was that everybody had fun. Even people not into politics found it accessible. It’s a competition, stuff happens, you adapt, and you try to beat the other players.”What struck me in revisiting the design process was how much the game mirrored real politics. Unpredictable events. Media chaos. Shifting voter moods. And the constant need to adjust strategy. It was a fitting prelude to the heavier political conversation that followed.But more than a mirror, Nerds for Democracy is also an invitation. It’s a way for friends and families to engage with politics without the toxicity that dominates our newsfeeds. Instead of doomscrolling, you sit around a table, roll dice, argue passionately over whether trucks are better than SUVs, and maybe sneak in a debate on universal basic income. Along the way, you laugh. You groan. You cheer. You conspire with your allies and plot against your rivals.Ram highlighted how laughter was a constant during playtesting:“I have not been in a single play test where people were not laughing out loud. That’s the best part for me. People are enjoying playing the game.”That’s no small feat. Politics has become a source of dread for so many Americans. To take that same subject and design a game that sparks joy, humor, and connection—it’s something special. And it’s why I’m so proud of this project.We deliberately designed mechanics to keep everyone involved, even if they fall behind. As Spidermang noted, a player in last place isn’t doomed:“There are ways that they can influence and help another person win or sabotage the other person. That’s personally my favorite part.”This makes Nerds for Democracy different from many strategy games where early mistakes doom you to irrelevance. Instead, it reflects the reality of politics, where underdogs can play kingmaker and longshots can surprise everyone. That dynamic keeps the game competitive and fun until the very end.The art and design also add a layer of charm. From humorous “breaking news” cards to realistic “major event” scenarios, every deck in the game balances playability with wit. One round you might be forced to respond to a cyberattack; the next, you’re navigating a viral scandal about an unflattering beach photo. Sometimes you’re boosted forward, other times set back. Just like real campaigns.We’ve poured countless hours into refining the mechanics, incorporating feedback, and testing with a wide range of players. The result? A game that entertains political junkies while staying approachable for people who normally avoid political conversations. As I said on the livestream, this crossover appeal was a pleasant surprise. It means the game works not just as a hobby for nerds like me, but as a bridge for families, classrooms, and friend groups looking for something new to play together.And here’s the kicker: we’re offering a limited Founders’ Edition of the game. Not a mass-market cash grab, but a passion project produced in small batches. If you pick one up, you’re not just buying a board game—you’re joining the earliest circle of players who helped shape it, laughed through its debates, and maybe even get immortalized in future editions. This first print might well become a collector’s item, the kind of quirky artifact you pull off the shelf years from now and say, “I was there when it started.”If that appeals to you, shoot me an email at tom[at]nerdsforhumanity.com. ...
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