Press Start: What Death Stranding Teaches Us About Learning and Setup
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About this listen
Welcome to Season 2 of the Quick Tinker Podcast!
This episode is pulled straight from my YouTube channel, and it's all about something we often skip past in gaming: the setup phase.
Using Death Stranding as a case study, I break down how the act of configuring a game—menus, settings, audio, brightness—isn’t just about preference. It’s about media literacy, accessibility, and player agency before we even press start.
As an educator with Tinker Tech Edu, I draw parallels between prepping for a game and preparing a classroom to read a novel. From themes and tech adjustments to how students (and gamers) take ownership of their experience, this episode connects digital gameplay to deep learning principles.
🎮 In This Episode, You'll Hear About:
🎓 The philosophy: Why setting up a game is like setting up a novel
🧠 Media literacy & agency: How menus = choices = ownership
🛠️ Accessibility: Comparing game settings to reading tools
🕹️ A lightning-fast 60-second "shoutcast" walkthrough of my Death Stranding setup
🧩 Guiding Questions (Perfect for Classrooms or Game Clubs):
The First Thing You Do: Do you start a new game immediately—or adjust settings first? How is that like starting a book or movie?
Agency & Ownership: What's one setting you always change to make the game truly yours?
Creator vs. Player: Are we “co-directing” the experience by changing settings? What’s the balance between user choice and creator intent?
Accessibility Across Media: How do gaming accessibility tools (subtitles, remapping, etc.) compare to things like audiobooks or large print?
🎧 Originally recorded for YouTube—now brought to the pod. Let’s press start. Let’s learn. Let’s keep tinkering.
🔗 Follow the Tinker Tech Edu Journey:
🟣 linqapp.com/edtechtinker
🌐 Website: bit.ly/attestreamstudy
Don’t forget to Like and Subscribe to follow the entire Death Stranding learning series.