RPGs
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About this listen
The last episode was all about Xbox and their recent acquisitions, as well as Xbox game development as a whole. I was intended for the next episode to be about analyzing Sony through the same lens, but I’ve had too strong of an itch to talk about actual games. But I promise to return to the Sony portfolio topic before too long. Though, it looks like some new developments are on the way – as rumors of more acquisitions and announcements are swirling. I’m keeping an eye on that space. In the meantime….
RPGs are everywhere these days. Or are they? For quite some time now, many games have adopted a lot of mechanics that come from role-playing games like item crafting, gathering resources, branching decision trees, weapon progression, the list goes on. But the inclusion of these features has absolutely exploded over the last 15 years or so without an accompanying growth of games being called RPGs. Why are so many non-RPGs borrowing these elements? At what point does having these elements transform them into legitimate RPGs?
Back again to dissect all of this with me is my old friend Byron Guina.