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Realtime Roots

Realtime Roots

Written by: Peter Bottomley
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About this listen

I'm fascinated by how teams do what they do in the real time space.

Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes.

Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.

© 2024 Realtime Roots
Art Economics Science Fiction
Episodes
  • Benni Hill - Creative Director at Bonsai Games on bootstrapping, building teams and creative direction
    Aug 1 2024

    Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.

    Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.

    About Benni Hill
    Studio: https://www.bonsai-collective.com/
    X: https://x.com/Benni_Hill

    About Peter Bottomley
    Studio: www.whitepapergames.com
    X: x.com/pete_bottomley

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    1 hr and 6 mins
  • Ian Forrester | Senior Firestarter at BBC R&D on creating tools for real-time industries to customise experiences to the audience
    Nov 4 2023

    Ian Forrester is the Senior Firestarter at BBC R&D

    Ian specialises in open innovation and identifying new disruptive opportunities through open engagement and collaborations with start-ups, universities and early adopters.

    In this episode we talk about the R&D happening outside of the real-time industries on how they're approaching linear content.

    My conversations with Ian are always facinating, and although we go deep into subject areas, I'd open by making an ask of you. Try to listen to what Ian is saying about media view the current landscape and how potential advances in these industries could be supported by real-time tools and technology.

    About Ian Forrester
    Studio: https://cubicgarden.com/
    X: x.com/cubicgarden

    About Peter Bottomley
    Website: www.whitepapergames.com
    X: x.com/pete_bottomley

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    1 hr and 4 mins
  • Martin Bell | Writer / Director on his roots as a blockbuster film visualisation supervisor to creating solo animated films in real-time
    Jan 13 2023

    Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for blockbuster franchises such as Jurassic World, Marvel, Fast & Furious, James Bond, and the DC Universe. His credits also include THE LITTLE MERMAID, ALADDIN, 1917, and THE WHEEL OF TIME. He has recently completed production on his fifth - and most ambitious - solo CGI animated film, PRAZINBURK RIDGE, a 10-minute long sports-slash-war drama created in Unreal Engine using cutting-edge virtual production techniques.

    About Martin Bell
    Studio: http://www.yescommissioner.com/
    Linktree: https://linktr.ee/yescommissioner

    About Peter Bottomley
    Website: www.whitepapergames.com
    X: x.com/pete_bottomley

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    58 mins
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