Redout 2 in 3 bits
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Narrated by:
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About this listen
Tristan and Oliver buckle up tight and blitz across the galaxy, pumping EDM as they break down 34BigThings’s antigravity racer Redout 2 into these three laps:
- Eyes on the Road - Maintaining awareness and control at 1000km/h
- Not yo mamma's Mario Kart - Drilling into the tight focus of the mechanics, pure racing without the usual frills
- Multisensory Experience - How the game requires your full focus and leverages music and visuals to induce players into a flow state
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Leave us a review!
Some References:
E6 - Redout 2 On Gameplay, Design & F-Zero Influence - Shacknews (video interview)
How the Redout 2 team created the follow up to the universe's fastest game - Miri Teixeira, RedBull (article)
The real engine driving Redout 2’s liquid-fast graphics - Brian Crecente, Unreal Engine Blog (article)
Redout 2 - Developer Feature - Team VVV (video interview)
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