State of Play cover art

State of Play

State of Play

Written by: Tommy Geoco
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Conversations with designers, founders, and builders behind some of the best work© 2026 Enjoyers Media Art
Episodes
  • He Designs Channels Like He Grows Plants: Kevin Espiritu
    May 18 2026

    Kevin Espiritu runs Epic Gardening, one of the clearest examples of a creator-led media business that became much more than content: YouTube, commerce, products, books, and Botanical Interests.

    This conversation covers why Silicon Valley is suddenly fascinated by new media, what Kevin learned from the old SEO and affiliate-marketing era, why creators over-optimize the wrong things, how Epic Gardening thinks about products, IP, TV viewership, brand deals, channel strategy, and what it actually takes to build media that lasts.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 Media is soil
    0:27 Why new media week starts with Kevin
    1:38 Silicon Valley discovers creators
    3:26 From SEO hacks to durable media
    7:03 True outliers are one-of-one
    10:19 Why creators get platform-stuck
    12:33 Products, IP, and real media businesses
    17:25 Brand deals without draining trust
    21:03 YouTube is becoming TV
    23:22 Format experiments and channel strategy
    30:31 Packaging before production
    35:07 Scaling beyond the founder
    40:03 Tommy's media company, live consult
    45:30 Broad vs niche audiences
    50:02 Raising money and the next creator companies
    56:06 Cultural campfires

    LINKS:
    Epic Gardening: https://www.epicgardening.com
    Botanical Interests: https://www.botanicalinterests.com
    Kevin Espiritu on X: https://x.com/KevinEspiritu

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

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    57 mins
  • Design Tools Are Going Headless: Tom Krcha
    May 12 2026

    Tom Krcha founded Pencil.dev after years inside the design tooling cycle, from Flash evangelism to creating Adobe XD, which gives him a rare view of where AI design tools are actually heading.

    This conversation covers why agents are best at the first 80%, why designers still need the last 20%, what a headless design tool means, how Pencil is building for swarms of AI designers, and why taste comes from still putting your hands in the work.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 Headless agents inside design tools
    0:31 Why design tools are splitting
    1:36 Tom’s path from Flash to Pencil
    5:13 Stochastic vs deterministic design
    6:16 Why designers still need the chisel
    9:18 How Pencil started inside Cursor
    10:19 Designer as orchestrator and final authority
    12:05 Canvas, tweaker, and headless agents
    14:16 What “headless design tool” means
    15:52 Context as the portable briefcase
    17:09 — Pencil as an agent-first canvas
    20:53 Building tools that build tools
    24:52 Why users create 50-artboard files
    26:26 Agent specialization and subagents
    27:35 Why vibe coding feels like Flash
    29:38 Can agents create happy accidents?
    31:17 The canvas as a crime scene
    32:28 Does AI make you a better author?
    35:06 What designers do with 60 agents
    36:38 Pencil’s roadmap and the future of iteration
    38:22 Taste comes from participation

    LINKS:
    Pencil.dev: https://pencil.dev
    Tom Krcha on X: https://x.com/tomkrcha

    FOLLOW ME:
    X / Twitter: https://x.com/tommygeoco
    LinkedIn: https://linkedin.com/in/tommygeoco

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    39 mins
  • AI Made Junior Designers Better Than Most Seniors: Hannah Ahn
    May 5 2026

    Hannah Ahn is designing healthcare in the exact moment AI is making it easier than ever to take control of our health.

    She leads design and marketing at Superpower, a health startup building an AI layer across bloodwork, labs, genomics, and medical records. Before that, she came up through product management at Canva, which makes her a useful kind of design leader right now: practical, visual, brand-sensitive, and allergic to treating velocity like the whole job.

    We talk about designing trust around health data, why Superpower rolled out Claude Code to the design team in January, how she hires for team composition, and why the most underrated signal in a designer right now is still love of the game.

    Join 100k+ designers reading my newsletter:: https://uxtools.co
    Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1

    CHAPTERS:
    00:00 Designing trust when AI touches your health
    03:06 PM to designer was the practical path
    06:41 How Superpower runs a five-person design team
    10:34 Hiring for composition, not clones
    13:55 Love of the game beats credentials
    16:46 Rolling Claude Code out in January
    21:47 When velocity starts producing slop
    24:41 The 1% that makes people trust you
    33:23 The junior ladder is breaking
    36:31 Designers as architects, not prompt operators

    LINKS:
    Superpower: https://superpower.com
    Hannah on LinkedIn: https://www.linkedin.com/in/ahnhannah/

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    Show More Show Less
    39 mins
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