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Tech N' Tactile

Tech N' Tactile

Written by: Tech N' Tactile
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Welcome to Tech N' Tactile, the podcast where brothers unite to explore the fascinating intersection of technology, video games, and accessibility! Join us as we dive into the latest trends in tech and gaming, while shining a spotlight on the vital importance of making these worlds inclusive for everyone, regardless of ability.

Each episode, we share our insights, experiences, and discussions on everything from cutting-edge gadgets to the most exciting game releases. But we don’t stop there! We’re passionate about advocating for accessibility in tech and gaming, highlighting innovative solutions and tools that empower individuals with disabilities.


Whether you’re a tech enthusiast, a gamer, or someone interested in how technology can create a more inclusive world, Tech N' Tactile is your go-to source for engaging conversations and practical advice. Tune in as we celebrate the power of technology to enhance lives and break down barriers, one episode at a time!

© 2025 Tech N' Tactile
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Episodes
  • You Don’t Need Windows 11: Meet Linux Mint & the Gabe Cube
    Nov 13 2025

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    A stable OS shouldn’t lock out good hardware, flood you with ads, or hijack your workday with forced updates. We take a hard look at the end of Windows 10 support, the TPM 2.0 wall that stranded millions of machines, and the creeping walled garden that has many users asking if there’s a better way. Then we show you one: Linux Mint Cinnamon. It’s free, familiar, and respectful of your time—easy to test from a USB, easy to install, and easy to live with.

    We walk through what changes when you switch. Updates are transparent and on your schedule. You can keep documents flowing with LibreOffice, browse lean with Firefox, manage mail in Thunderbird, and edit PDFs without subscriptions. For gamers, Proton has turned Steam into a powerhouse on Linux for single-player libraries and emulation, with launchers like Heroic and Lutris filling in Epic and GOG. We’re upfront on limits too: anti-cheat multiplayer is still a hurdle, and some mod workflows need extra effort. On the driver side, AMD is the smoothest path, while NVIDIA works well with the right setup.

    We also dive into the momentum building around SteamOS. The Steam Deck made Linux gaming normal; Valve’s newly announced compact PC—our affectionate “Gabe Cube”—pushes that vision to the living room with a small, powerful box targeting 4K60 and a clean gaming mode that makes your PC feel like a console. If Valve expands verification across devices and releases a public SteamOS ISO, expect Linux usage to jump as people discover they can keep their hardware and skip the lock-in.

    If the end of Windows 10 has you worried, take this as permission to try something different. Test Mint from a USB, keep your files safe, and see how it feels to actually own your OS again. Enjoy the episode, share it with someone sitting on “unsupported” hardware, and if this helped, subscribe, leave a comment and tell us your switch story—we’re reading every one.

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    1 hr and 39 mins
  • Leveling the Playing Field: Who Leads in Game Accessibility
    Oct 22 2025

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    A simple question sparked a big dive: which gaming company actually delivers the most accessible experience? We unpack the answer by looking at the places that matter most—how you hold a controller, how you shop, and how a game supports you second by second once you press start.

    We start with Nintendo’s split personality: a Switch OS that includes screen reader, zoom, and bold text, and first‑party games that still lack robust in‑game settings. From there, we zero in on the real comparison—Xbox and PlayStation. On the hardware side, Microsoft’s Xbox Adaptive Controller stands tall with a modular, plug‑and‑play ecosystem that lets players build their own input rigs using big buttons, joysticks, and switches. Add Logitech’s Adaptive Gaming Kit and you can mount inputs where your body needs them. Microsoft’s store also puts accessibility tags front and center, so you know what you’re buying before you commit.

    Sony takes a different hardware path with the PlayStation Access controller, a circular layout designed for flexible grip and positioning. The bigger story, though, is software. PlayStation first‑party titles consistently ship with deep, thoughtful options: high‑contrast modes, audio and haptic cues, QTE simplification, snap‑to aim, puzzle assistance and skips, subtitle controls, and traversal aids. We highlight real wins across both ecosystems—Forza’s time‑slow assists, Minecraft’s visual support, Psychonauts 2’s balanced options, plus God of War Ragnarök, Spider‑Man, and Ghost of Tsushima, which show how accessibility can remove barriers without removing joy.

    Our verdict is honest and practical. Xbox earns the hardware point and storefront transparency; PlayStation takes the software point with best‑in‑class first‑party accessibility. Nintendo is improving at the system level but needs to bring those gains into its games. Your best choice depends on your needs, not brand loyalty—and that’s the most empowering takeaway.

    Enjoyed this breakdown or have your own setup tips? Follow Tech N' Tactile, share this episode with a friend, and tell us the one feature that makes or breaks a game for you. Subscribe and leave a review to help more players find accessible ways to play.

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    39 mins
  • Accessible, Ambitious, and… Unfinished? The Switch 2 Verdict
    Jun 22 2025

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    The Nintendo Switch 2 has arrived, promising enhanced performance and a new generation of gaming experiences—but does it deliver? We've spent two weeks extensively testing Nintendo's latest hardware to bring you the unfiltered truth about what works, what doesn't, and whether it's worth your hard-earned money right now.

    Nintendo's latest console offers substantial hardware improvements, featuring larger, more comfortable Joy-Con controllers with magnetic attachments that replace the problematic rail system of the original. The Pro Controller stands out as a particular highlight with its programmable G buttons and improved ergonomics. Performance upgrades are noticeable across compatible games, with many titles running at higher resolutions and steadier frame rates in both docked and handheld modes.

    Surprisingly, accessibility features represent one of the Switch 2's greatest strengths. The dedicated accessibility menu includes a screen reader, text customization options, color adjustments, and button remapping—features that Nintendo has historically overlooked. This commitment to accessibility is genuinely praiseworthy and long overdue.

    However, the launch experience is marred by significant issues. The system UI remains disappointingly similar to the original Switch, lacking the whimsical personality that defined previous Nintendo consoles. Many backward compatible games actually run worse than on original hardware, suffering from frame rate problems or crashes. The new GameCube NSO offering looks fantastic but features nearly unplayable online functionality due to severe input lag.

    The launch lineup is similarly mixed. Mario Kart World impresses visually but feels light on content compared to its predecessor. Street Fighter 6 and Yakuza Zero Director's Cut shine as third-party highlights, while Nintendo's controversial decision to charge for Breath of the Wild and Tears of the Kingdom upgrades feels unnecessarily greedy.

    For most players—even die-hard Nintendo fans—waiting until later this year when more exclusive titles are available and compatibility issues have been addressed would be the wiser choice. The Switch 2 shows tremendous promise, but its potential remains largely unrealized at launch.

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    2 hrs and 6 mins
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