The Generalists with Jack Gutmann cover art

The Generalists with Jack Gutmann

The Generalists with Jack Gutmann

Written by: Jack Gutmann
Listen for free

About this listen

The Generalists: Conversations with Tech Artists, Real-time VFX Specialists & Game Creators.

Ever wondered what it's really like to build AAA/Indie games or manage a complex creative pipeline? On The Generalists, host Jack Gutmann sits down with the industry's most interesting multidisciplinary talents. From technical artists and VFX Artists to Environment Artists and Producers/Project Managers and Art Directors and Creative Directors.

We explore career paths and learn from other people's failures and successes. Discover the unseen force behind the games that you enjoy and what it takes to make a game.

Subscribe for deep-dive interviews that are made for ambitious game developers and digital artists.

Jack Gutmann 2024
Art Careers Economics Personal Success
Episodes
  • From Broken Knee to Game Dev: An Unlikely Origin Story
    Jan 21 2026

    How does a life-altering sports injury lead to a 10-year career in game development? In this episode, I talk with senior game developer Justin Scott (Justinbieshaar) about his incredible journey from a hospital bed to working on titles like Monopoly for console.

    We dive deep into the mindset and philosophy needed to build a lasting career in tech:

    • The "Private Server" Start: How modding RuneScape with Notepad sparked everything.

    • Fundamentals Over Flash: Why Justin argues learning C++ and "reinventing the wheel" is better than relying solely on Unity/Unreal as a beginner.

    • The Athlete's Mindset: How embracing failure in gymnastics prepared him for debugging and system design.

    • Escaping Tutorial Hell: Practical advice for turning any tutorial into a personal project.

    • AI, Specialization & Ethics: Navigating the industry's big debates as a new developer.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    _________________ Find The Guest on These Links ______________________

    https://www.instagram.com/justinbieshaar/

    https://tiktok.com/@justinbieshaar

    https://www.linkedin.com/in/justinbieshaar/

    https://www.youtube.com/@justinbieshaar

    ________________ Don’t just watch be part of the show ______________________

    - Join the inner circle on Discord to ask your questions to upcoming guests before we hit record. This is where you vote on topics and influence the future of the podcast: https://discord.gg/jC7YEsvwWp

    - Daily updates & BTS (Behind The Scenes): https://www.instagram.com/jackthegeneralist/

    ______________________ Timestamps ______________________

    ______________________ Tags ______________________

    #gamedev #programming #indiedev

    Show More Show Less
    1 hr and 20 mins
  • Mastering Shader Programming & Technical Art with Harry | The Generalists Podcast
    Dec 27 2025

    Harry shares his unique journey from self-taught 3D modeling and programming to mastering shader coding (HLSL) and creating stunning visual effects.

    Learn practical advice on overcoming shader intimidation, boosting your coding skills, and the mindset needed to thrive in the technical art field.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Key Resources Mentioned:

    - The Book of Shaders (shader fundamentals & interactive tutorials): https://thebookofshaders.com

    - Ray Tracing in One Weekend (ray tracing basics in C++): https://raytracing.github.io

    - Harry’s Blog (technical art tutorials & insights): https://halisavakis.com

    - HAZE Volumetric Fog Asset for Unity URP: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/haze-volumetric-fog-lighting-for-urp-336656

    - Sebastian Lague’s YouTube Channel (game dev & technical art tutorials): https://www.youtube.com/@SebastianLague

    Timestamps:

    00:00:00 - Introduction to Harry

    00:01:55 - Harry’s art journey

    00:06:00 - Learning shaders

    00:12:00 - To be a Technical Artist

    00:18:00 - Communication

    00:22:00 - Intimidation with shader programming

    00:27:00 - Advice for self-learners

    00:31:00 - Understanding vector math

    00:38:00 - Managing freelancing work

    00:44:00 - Artistic vision Vs Technical skills

    00:50:00 - Render pipeline insights

    00:56:00 - The evolution of shader tools

    01:03:30 - Recommended resources

    01:23:30 - Avoid shortcuts, embrace learning

    01:25:00 - Outro

    Show More Show Less
    1 hr and 25 mins
  • Behind the scenes of Game Producing | with Freelance Lead Producer: Eline Muijres
    Dec 27 2025

    Struggling with scope creep, unclear feedback, or workload management? Learn how to collaborate effectively with a game producer. Veteran freelance lead producer Eline Muijres breaks down the producer’s true role; as a blocker-remover and advocate for your team. We cover practical strategies for artists and developers to build a smoother, more productive partnership with production.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Guest Info:

    • Learn More About Eline's Services: https://cohop.games/

    • Connect with Eline on LinkedIn: / elinemuijres

    • Connect with Eline on BlueSky: https://bsky.app/profile/elinemuijres...

    In this episode, we discuss:

    🔹 The #1 misconception artists have about producers (and how it hurts the project).

    🔹 How to communicate blockers and workload issues before they become crises.

    🔹 Giving & receiving constructive art feedback without friction.

    🔹 Eline’s production philosophy: Clarity, Compassion, Momentum.

    🔹 Real-world crisis management in games: from memory leaks to team emergencies.

    🔹 The realities of freelancing in game production: contracts, clients, and getting paid.

    🔹 Creating inclusive teams and accommodating neurodiversity (ADHD, Autism) in the workplace.

    🔹 Advice for juniors breaking into the industry and navigating "delusional crunch."

    Timestamps:

    00:00 - Introduction

    00:39 - Misconception of Producers

    05:25 - Artists vs Producers

    10:55 - Feedback vs Production

    16:19 - The "Clarity, Compassion, Momentum" philosophy

    27:15 - Gaps for Juniors

    32:32 - "Delusional Crunch"

    35:55 - Going Freelance

    41:23 - Crisis Management

    52:54 - Neurodiversity vs Production

    59:19 - Final Advice

    Follow Me / Jack the Generalist: https://linktr.ee/jack.the.generalist

    Show More Show Less
    1 hr and 10 mins
No reviews yet