• Now (NOT) playing - are all movie based games junk? (with Kurt Kalata)
    Sep 12 2025

    I sit down with Kurt Kalata of Hardcore Gaming 101, for the occasion of his latest book for Limited Run Games, to discuss movie based games from all ages. We discuss being burned, losing faith, finding it again and playing some of the worst and some of the best ones out there including Jurassic Park, The Lawnmower Man, Friday the 13th.

    Take a look at Kurt's book on https://limitedrungames.com/products/now-playing-the-guide-to-1980s-and-90s-movie-games-hardcover

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    1 hr and 10 mins
  • Making Morrowind accessible again (Skywind with TwoBitMatt)
    Jun 28 2025

    Sitting down to experience The Elder Scrolls again with Twobitmatt, one of the writing leads on Skywind, huge fan project about putting Morrowind in the Skyrim engine. How would a balancing act like that work and what is the real objective of such a huge fan project that has been going on for years?

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    1 hr and 9 mins
  • AI and Game localization - hopes, fears and dreams (with Chiara di Modica and Beatrice Ceruti)
    Jun 10 2025

    Together with two experts in the field of game localization, we take a look at what is happening in the market, what AI is contributing (or not) and what translators actually want from the companies they work with.

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    1 hr and 7 mins
  • Anthony Jauneaud (Dordogne, Night Call) - narrative design in games
    May 26 2025

    I spoke with Anthony Jauneaud about his career and how he got to help people with their narrative design in games. His best tip on how to write your story? CUT IT AWAY!!


    Intro/outro by mobygratis

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    53 mins
  • Episode 25 - Fawzi Mesmar (Ubi Soft, DICE)
    Feb 12 2023

    Together with Fawzi Mesmar we look back at his long career in gaming, how to handle burnout, the importance of going beyond your limits and working in so many different countries. Fawzi is on Twitter @FawziMesmar 

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    1 hr and 2 mins
  • Episode 24 Alex Kanaris-Sotiriou (Roki, Mythwrecked: Ambrosia Island)
    Jan 22 2023

    I sit down with the creative director of Polygon Treehouse to discuss his years working in the gaming industry, going from Sony to full indie, how to approach indie publishing and his work on his latest game, Mythwrecked: Ambrosia Island.
    You can find Alex on Twitter (@Kanaratron, @PolyTreehouse) and find out more about Polygon Treehouse here.

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    1 hr and 5 mins
  • Episode 23 - Richard Moss (Mac games, the Shareware years)
    Apr 17 2022

    In the final episode of Season 2, I go back in time with writer/producer Richard Moss as we discuss the 80s/90s in playing on an Apple computer and - naturally - the shareware years: where did shareware come from, how did it fade and the different experience between Europe and the United States. Along the way, we also touch upon demo discs nostalgia.

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    1 hr
  • Episode 22 - Xalavier Nelson Jr. (An Airport for Dogs, Hypnospace Outlaw)
    Apr 10 2022

    I discuss with game designer/writer Xalavier Nelson Jr. the beauty of living in the brainspace of a different world while playing a game, the importance of "choices matter" along with consequences and the way the games we play as kid shape our roles and work as adults.

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    49 mins