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The Making of HyperDot

The Making of HyperDot

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We continue our chat with Charles McGregor! This time we focus in on the development of HyperDot from the initial idea all the way to release and the game awards. Some ideas that started out as "what ifs" grew until they were core components of the game!

Come find out Charles' reactions to his own game and the development process as well as what he dubs "The year of dreams."


Website Post - https://levelzeropod.com/2021/12/13/the-making-of-hyperdot-with-charles-mcgregor/

Featuring: Charles McGregor of Tribe Games

GDC Talk: https://www.youtube.com/watch?v=Zzxf9pWpWx4

Hello Player: https://open.spotify.com/show/2YRQuZUQLXZe1JqOn1Y062?si=8d347e88812f4ed9

Itch.io page: https://tribe-games.itch.io/

Twitter: https://twitter.com/DarkaysTG

Tribe Games: https://www.tribe-games.com/


Download and play HyperDot!
Xbox/Windows 10: http://bit.ly/2QTBMrR

Steam: http://bit.ly/2NjDRfN

http://Itch.io: http://bit.ly/39Nm6z2


Special thanks to Alex Brinegar for the Logo!

Twitter - @clobberinthyme

Graphic Design - https://alexbrinegar.wordpress.com/


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Website: https://levelzeropod.com/

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