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Tides of Lore

Tides of Lore

Written by: Robert Silva Tim H.
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About this listen

Explore the rich lore and history of Warcraft, from the novels to the games. Whether you're a seasoned WoW veteran looking to deepen your knowledge or a total newcomer curious about the lands of Azeroth and beyond, this is the perfect starting point to dive in and discover how the lore connects to the games we love.Robert Silva, Tim H.
Episodes
  • Rock & Stone!!!
    Feb 17 2026

    Lore segment begins at (16:52)We begin in Coldridge Valley, where the mountain is angry and the first problem is immediate. Troggs are pouring out of the cracks like the earth just coughed up a bad memory. You are patching up mountaineers in the snow, securing the perimeter, and trying to keep Anvilmar from becoming a cautionary tale. Then the chaos spreads sideways: Frostmane trolls start moving like they are listening to something, and the elements feel… wrong. The kind of wrong a shaman hears before anyone else believes it.From there the episode opens up into Dun Morogh, where Kharanos stops feeling like a cozy inn town and starts feeling like a fortified line that cannot afford to bend. The threats stack. Wendigo caves, stolen supplies, constricting totems, and the kind of gnomish engineering that should require a waiver. Yes, we are talking about the launcher. No, it is not as safe as advertised.And just when it feels like this is going to stay local, the story zooms out. Dark Iron sabotage, an Ironforge airfield under attack, and the kind of emergency response that turns you into a one-dwarf disaster management team. Then comes the real gut punch: the Council of Three Hammers and the reality that the Cataclysm did not just crack stone. It cracked trust.Finally, we push into Loch Modan, where the consequences roll outward like a tide. The loch is changed, the shoreline is exposed, and suddenly every faction you thought was “local trouble” starts acting like part of a bigger pattern. Stolen Explorers’ League documents, bad actors moving in the chaos, and the creeping shadow of Twilight’s Hammer turning disaster into opportunity.This episode is survival, politics, and classic Warcraft absurdity all at once. The world is breaking, and somebody is still inventing miracles out of scrap metal and spite.

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    57 mins
  • A Minor Case of Mutiny
    Feb 3 2026

    Lore segment begins at (15:00)This week, we drop into the Cape of Stranglethorn on what should be a simple Explorer's League digsite errand. Clipboards. Crates. Cliffside tents. A “mystery sample” that does not behave like anything in the book.Naturally, the solution is a goblin with a flask.We meet Dask “The Flask” Gobfizzle, watch him attempt “carbon dating” with ingredients he swears are perfectly normal, and immediately realize this digsite is about to become the kind of problem that gets your name misspelled in a cautionary plaque.Then a new thread tugs harder.A quiet troll presence. A kind gesture. A name that turns the air cold: Zanzil the Outcast.From there, the episode pivots into what Booty Bay does best. The comedy is loud, the danger is louder, and the dockside chaos is always one step away from becoming a battlefield. You chase rumors through the ruins, catch glimpses of something older in the shadows, and find the story pulling toward Zul'Gurub with the kind of momentum that does not ask permission.And just when you think the episode is going to be about jungle mysteries and troll rites, the coast gives you its real headline.Pirates are not circling anymore. They are planning.We follow the intel trail through maps, names, and a coin that should not exist, until it becomes painfully clear that Bloodsail Buccaneers are not the only problem in the water. The attack that everyone expects is not the one that actually scares you.So Baron Revilgaz makes the most Booty Bay call imaginable: go undercover.What follows is one of the funniest, most tense stretches of quest storytelling in this whole arc. You “join” the pirates, get dragged through the humiliations of swabbie life, climb the ladder into the inner crew, and start quietly sabotaging a fleet that thinks you are their new favorite idiot. Meanwhile Fleet Master Seahorn is grinning like he is enjoying every second of the con.By the time the smoke hits the harbor, you are no longer chasing clues. You are trying to keep a city of thieves from being carved apart by the sea.Episode 61 is espionage, absurdity, and salt air panic. It is archaeology that turns into terror, then turns into piracy, then turns into a full storm on the docks.

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    1 hr and 1 min
  • A Promise Made
    Jan 27 2026

    Lore segment begins at (16:54)Northern Stranglethorn has a way of turning “simple questing” into something personal. One minute you are doing Rebel Camp errands and trying not to get eaten, and the next you are tangled up in troll spirits, whispering crystals, and a story that feels like it was written specifically to hurt your feelings.In this episode of Tides of Lore, we follow the trail from Fort Livingston to the edge of Zul’Gurub, where old names start walking again. Priestess Thaalia offers answers that are equal parts comforting and terrifying, and what follows is not a heroic charge, but a ritual, a bond, and a point of view you were never supposed to have. Somewhere in the shadows, Bloodlord Mandokir is smiling like the jungle just handed him a gift. And if you have ever heard the name Jin’do the Hexxer, you already know the air is about to get colder.Along the way, we get the quieter, weirder magic that makes Stranglethorn feel alive. Berrin Burnquill digs into Bloodscalp totems and the names they carve into their faith. Emerine Junis drags us out to the Altar of Naias, where the sea answers back with teeth. And deep in the Mosh’Ogg Ogre Mound, the Mind’s Eye ties a whole mess of “unrelated” horrors into one thread that points straight down the coast.If you love Warcraft when it is spooky, ancient, and just a little bit cruel, this one is for you.

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    57 mins
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