• Indie Heat And Final Fantasy Feels
    Feb 1 2026

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    A cozy fishing sim, a classic turned modern, and a debate that might change how you buy games this year. We kick off with Cast and Chill on Switch—the prettiest pixel art water you’ll see—then jump straight into Final Fantasy I Pixel Remaster, where party roles, fast saves, and auto-battle make retro feel fresh. From there, the stakes rise: Kingdom Come Deliverance 2 quietly teaches while you play, Expedition 33 hits like a movie with an intro that lingers, and Blue Reflection 2 shows why mid-tier JRPGs can charm and frustrate in equal measure.

    The big question threads it all together: what’s the real value of a game in 2026? We challenge the $70 price tag, unpack why fall release windows don’t own the calendar anymore, and dig into the GTA effect—how a single date can warp everyone else’s plans. Along the way, we compare 100-hour epics to a cadence of tight, 15–40 hour experiences. Think Miles Morales, Lost Legacy, and compact RPGs that respect your time without skimping on heart. Final Fantasy VII Rebirth gets a spotlight for opening up its world with smart towers, clean crafting loops, and some of the most satisfying combat on PS5.

    Then we turn the spotlight to indies poised to steal the year. Mio: Memories in Orbit brings Metroidvania mystery with watercolor vibes. Romeo Is A Dead Man swings for stylish hack-and-slash swagger. Mouse PI: For Hire blends steamboat-era noir with punchy FPS action. Screamer gives racers an anime story and neon-drenched drift. And Slay the Spire 2 looms like the roguelike deckbuilder to beat. Whether you chase platinum trophies or lunch-break wins, this lineup delivers identity, pacing, and honest value.

    Stick around for community shoutouts, new Discord faces, and what we’re playing next, including Final Fantasy Rebirth progress, Sleeping Dogs in the Gen 7 playthrough, and a few hidden gems on deck. If you enjoyed the conversation, download the back catalog, leave a five-star review, and share this episode with a friend who still thinks value only comes in 100-hour packages. Your turn: short bangers or big epics—what are you playing?

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    1 hr and 52 mins
  • The Poncies 2025 - Game of the year 2025
    Jan 25 2026

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    The suits were sharp, the jokes were chaotic, and the wings were hot—perfect conditions for the Ponsies, our annual Game of the Year awards engineered by Seb’s “committee” of number-crunchers. We opened the books on four very different gaming diets and found a story that spanned cozy farms, roguelike obsessions, comeback ports, and a JRPG that might define a generation.

    Our Switch 2 streak is undeniable, but the data went deeper: indie love runs strong, platform diversity got its due, and yes, we called out retro comfort when it smothered discovery. After tiebreak fireworks, the top ten settled into a shape that actually makes sense: Persona 4 at #10 for its lasting impact, Mafia: The Old Country at #9, and a surprisingly excellent Cyberpunk 2077 port at #8 that finally lets you enjoy the dream without patches. Story of Seasons: Grand Bazaar brought a fresh market-day loop at #7, while Witcher 3’s “Switcher 3” mystique refused to die at #6.

    Then the momentum hit hard. Pokemon ZA fought its way to #5—underrated, heartfelt, and worth your time. No Man’s Sky reclaimed #4 on the strength of its transformative Corvette update, a masterclass in live-game redemption. Expedition 33 soared to #3 with world-class design and a new bar for JRPGs. Ball XP broke the internet in our little universe at #2—breakout-meets-roguelike with pinball-flavored mid-run strategy and “one more run” magic across platforms. And the Ponsie for Game of the Year? Hades 2. Leaner file size, deeper systems, immaculate performance, and that irresistible loop that defines why we play.

    We locked in new rules to keep the Ponsies sharp—no repeat nominations without real evolution and a five-year eligibility window—while spinning forward to 2026: GTA 6 if it lands, Fable as a sleeper, Wolverine as a prestige swing. Looking for a to-play list you’ll actually finish? Start with Ball XP, give Pokemon ZA a fair shake, make time for Expedition 33, and clear a week for Hades 2.

    If this ride made you laugh, argue, or add a game to your queue, tap follow, share with a friend, and drop your own top three. Which pick would you move up?

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    2 hrs and 24 mins
  • We Compare Rebirth’s Open World To Horizon, Xenoblade, And Breath Of The Wild
    Jan 18 2026

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    Final Fantasy VII Rebirth grabbed us by the scruff and reminded us how an open world can feel alive without drowning you in chores. We dig into why the new exploration loop works—think the curiosity of Breath of the Wild, the gathering rhythm of Horizon, and a dash of Xenoblade’s scale—then point to the quiet magic of Kalm, a bustling town that feels worth lingering in. Streamlined materia and upgrades reduce menu tax, while crafting makes scavenging meaningful. It’s modern without losing that FF7 heart.

    From there, we zoom into small-but-mighty experiences. Cast and Chill is cozy pixel fishing at its best, with a controversial idle mode that prints progress while you’re away. Is it a smart quality-of-life choice or a shortcut that dulls the grind? We weigh both sides. Then it’s retro time: Evercade’s Taito Collection 2 brings back Rastan and friends, proving how licensed, curated collections can preserve feel and friction with save-state respect.

    We also get brutally honest about a hyped handheld clone. The screen’s great and Game Boy shines, but performance above SNES gets patchy, audio artifacts crop up, and marketing outpaces reality. If you want Pokémon nostalgia on the go, it’s serviceable; serious retro fans should aim for better hardware or curated platforms.

    News highlights deliver whiplash: Sony quietly axing thousands of low-effort shovelware titles (a win for curation and a wake-up call for trophy culture), Yakuza Kiwami 3 remastered with a playable Game Gear lineup that celebrates Sega’s heritage, and widespread GameStop/EB Games closures that make physical browsing even rarer. We talk discoverability, why shelves still matter, and how indie gems get lost in algorithmic noise.

    Stick around for what we’re playing next—more Rebirth, Evercade experiments, and a return to Metroid Prime Remastered’s atmospheric corridors. If you enjoy smart takes on game design, storefront ethics, and the joy of finding a world you can’t stop thinking about, hit follow, share with a friend, and drop a review. Your support helps us keep the good stuff coming.

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    2 hrs and 30 mins
  • 300 Episodes Of Chaos, Heart, And Games
    Jan 11 2026

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    Three hundred episodes in and we still can’t shut up about games, community, and the wild lore that got us here. We kick off with the triumphant return of OG Tom, celebrate the 300th with heartfelt thanks, and then dive into a stacked “what we’re playing” that spans razor-sharp indies, comfort food cozies, and big-budget nostalgia. Silksong delivers a perfect late-game skill check, Hades 2 nails that 20–30 minute run cadence, and Expedition 33 sparks a real debate on how turn-based combat can stay deliberate while still feeling alive on defense.

    We put the Switch 2 under the microscope with a tough Sonic Crossworlds handheld verdict and then vibe out with Cast and Chill, a serene fishing sim whose haptics, lures, and idle mode hide surprising depth. RGT crowns Final Fantasy VII Remake a top ten all-timer and breaks down why its ensemble outshines FF16’s dryness. Seb swings the spotlight to roguelikes and indies—Ball X Pit, Absolum, Demon School, Deck Tamer—arguing that fast, expressive loops and meaningful progression are where modern magic lives.

    Then George confesses to a full U-Boat spiral: oxygen, batteries, periscope scans, and the kind of emergent drama only deep sims can tell. We riff on space-game wishes, Starfield mods, and why Outlaws works best as pop-and-sizzle Star Wars. And because 300 should mean more than nostalgia, we read listener memories, reveal our nearly-finished website, tease subscriber goodies, and set sights on 2026’s big bets: Wolverine, Fable, maybe GTA 6.

    If you’re here for gaming podcast energy with real community roots—indie gems, Switch 2 impressions, Final Fantasy analysis, roguelike recommendations, and sim storytelling—this is the one to queue up. Tap play, subscribe, and tell a friend about UCP. Then jump into Discord and share your favorite memory or your current game of the year. We’ll see you there.

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    2 hrs and 41 mins
  • He Wore Speedos, We Wore Nostalgia: The UCP Holiday Special
    Dec 21 2025

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    Ever wish a new release felt like the best parts of the 16-bit era without the grind or the guesswork? That’s the spark behind our deep dive into Terminator 2D: No Fate—an affectionate, modern-built throwback that marries beat-em-up grit, run-and-gun pacing, and side-scrolling driving with clever movie nods and genuinely meaningful branching paths. It’s the rare licensed game that rewards replays because choices actually reshape missions, tone, and outcomes. We break down why it works, where it surprises, and how its small details add up to big grins.

    From there, we get practical. Retro can look and play beautifully on modern screens with a few smart tweaks: find the 60 Hz options, switch mono to stereo, and hunt for hidden widescreen toggles in PS2-era menus. On Switch Online, Luigi’s Mansion gets a new lease of life by flipping look controls and managing the frame. We share the adapters and small hardware rituals that cut friction—because sometimes a clean contact or a better pad is the difference between shelving a classic and seeing it shine.

    News comes with presents: PSVR2’s Aces of Thunder takes flight with HOTAS support and the kind of seated VR that just works; Gears of War E-Day promises a ground-up Unreal Engine 5 prequel that’s a clean entry point for newcomers; and smaller Switch 2 cartridges signal a healthier, more affordable path for mid-size and indie physical releases. All of it feeds into a holiday rotation that swings between PS2 guilty pleasures, The Getaway’s infamous AI, and the evergreen cool of Soul Reaver.

    If you want a cozy listen that blends smart recommendations, tech tips that matter, and a few bold takes on where gaming is headed, you’re in the right place. Hit play, then tell us: what’s your festive go-to game and what’s the one retro setup tweak you swear by? Subscribe, share with a friend who loves pixels with purpose, and drop a review to help more curious gamers find the show.

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    2 hrs and 3 mins
  • From Switch 2 Shine To PS2 Grit: Hades 2, Red Dead Redemption, And The Getaway Revisited
    Dec 14 2025

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    Hades 2 feels like the rare sequel that actually earns its extra systems. We dig into the above world’s health-drain tension, smart spellcrafting, and why a simple fishing rod supports progression without padding the grind. Then we pivot into Red Dead Redemption’s PS5 upgrade and make the case for “gentle touch-ups” over full remasters—60 fps and cleaner presentation that keep the dust, silence, and tone intact. If you just finished Red Dead 2, this is a powerful continuation that respects the original’s shape.

    The retro itch takes over when a pristine DualShock 2 turns chaos into control. Scarface suddenly steers straight, The Getaway’s no-HUD vision clicks, and that infamous indicator-based navigation becomes a bold, flawed slice of immersion. We talk how a good controller restores developer intent, and how that changes your read on difficulty, pacing, and fairness. We also revisit Illusion of Time on SNES, using save states to balance adult lives with classic design. It plays like a bridge between Secret of Mana and A Link to the Past, with transformation doors, light upgrades, and dungeons that respect your time.

    We round things out with tech talk that actually helps you play. Digital Foundry’s take on Red Dead for Switch 2—DLSS to 1440p docked, mostly 60 fps—shows how smart engineering stretches older worlds, even with minor flicker and shadow quirks. Along the way we tackle licensed curios like the X-Files and LOTR, when graphics analysis enlightens vs distracts, and how preservation can sometimes beat ambition. If you care about game feel, respectful upgrades, and the small fixes that make big differences, you’ll feel right at home.

    Enjoyed the ride? Follow, share with a friend who loves retro done right, and drop your hottest “one small tweak that saved a game” tip in a review or on our Discord.

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    1 hr and 58 mins
  • Solo Save: Games, News, And Q&A
    Dec 7 2025

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    Ever have a week where you just want a straight hit of games, news, and honest opinions without the fluff? That’s the energy today. I kick things off with Hades 2 on Switch 2 and why its small, thoughtful touches—like audio cues that swell into boss fights—make it the perfect half-hour loop when life is busy. The Switch 2 port holds steady in handheld and docked, and those fast runs keep piling up because the friction is basically gone.

    From there, we dig into three stories that matter. Tiny Bookshop is set for a physical console release, and its traveling store premise feels tailor-made for cozy, stress-free play with just enough management depth to hook you. Xbox Winter Demo Fest is rolling out early demos—and yes, Contraband Police, Froggy Hate Snow, Crystalla, and a mech-deck roguelike are on my radar. Demos are back in a big way, and transferring progress into full releases makes discovery meaningful again. Then we take a measured six-month check-in with Switch 2: the hardware impresses with a bigger, cleaner screen and a Pro Controller that finally rivals the best, while the software library still needs more true Switch 2 exclusives to define the generation.

    The back half gets personal with a packed Q&A. I’m ready to revisit Gran Turismo 7 after Spec 3; that sim-lite feel still nails the balance. We cover disappointments that stung—Grid Legends’ shallow career, Need for Speed Unbound’s grind under a stylish hood, and the heartbreaking promise of Tales of the Shire. I also own my blind spots: Gears of War, classic Final Fantasy, and Castlevania are all on deck. And yes, Lance Vance remains public enemy number one. I close with the origin story: seaside arcades, Operation Wolf on a milk crate, and a Spectrum 128K that turned the living room into a neighborhood hub. That’s why I love portable power, cozy sims, tough roguelikes, and communities that keep curiosity alive.

    If this mix of gameplay, news, and community Q&A hits the spot, follow the show, share it with a friend, and drop your one-console-forever pick in a review. Your recommendations and questions shape where we go next—come be part of it.

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    1 hr and 19 mins
  • Switch 2 unable to outsell PS5 !!?!?
    Nov 30 2025

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    This week George and the infamous RGT get stuck in with your latest weekly dose of the worlds favourite gaming podcast.


    They touch on what they’ve been playing with RGT struggling with a burgeoning Hades 2 addiction and George being George and he’s playing a broken simulator from 5 years ago that no one played even then.


    The boys bring you the latest news such as Switch 2 going head to head with PS5 , Call of Dury coming to switch and so much more


    So sit down tune in and drop out to the best show in gaming

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    2 hrs and 5 mins