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With a Terrible Fate

With a Terrible Fate

Written by: With a Terrible Fate
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Welcome to the podcast home of With a Terrible Fate, your first and final source for literary studies of your favorite video games. Subscribe for a range of accessible deep-dives into the storytelling of specific video games, as well as the theory of video-game narrative more broadly. Find all our written, audio, and video content, along with options to support us, at https://linktr.ee/withaterriblefate.Copyright 2021 All rights reserved. Social Sciences
Episodes
  • Celebrating & Analyzing Zelda's Character Ahead of Echoes of Wisdom
    Oct 11 2024

    The Legend of Zelda: Echoes of Wisdom is here! In preparation for diving into a brand-new, Zelda-centric Zelda adventure, join Dan and Aaron—neither of whom had started this new journey at the time of recording—as they return to their roots as Zelda fans and analysts, exploring the range of representations and symbolisms Princess Zelda has borne throughout the years. How can Nintendo's stance toward spin-offs and experimentation inform our approach to Echoes of Wisdom? What do Zelda's transformations across decades of games reveal about the essence of her character and the virtues undergirding Zelda's universe? What can the evolving dimensions of Zelda and Link's relationship with each other, Ganondorf, and the player illuminate about the good and bad aspects of control? Listen in and find out!

    Spoilers for: Mulholland Drive, I Think You Should Leave, and The Legend of Zelda: Link's Awakening, Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, Phantom Hourglass, A Link Between Worlds, and Tears of the Kingdom.

    References:

    Hughes, Dan (2017). "Does The Legend of Zelda: Ocarina of Time Belong in the Video Game Canon?" With a Terrible Fate.

    ——— (2015). "Link the Gaijin: The Outsider God and the Hero in The Legend of Zelda." With a Terrible Fate.

    Suduiko, Aaron (2015). A Comprehensive Theory of Majora's Mask. With a Terrible Fate.

    ——— (2020). "The Horror of Code Vein is You." With a Terrible Fate.

    ——— (2023). "Tales of the Abyss, Kabbalah, and Gaming as a Spiritual Act." With a Terrible Fate.

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    1 hr and 22 mins
  • PS5 Pro and Technologies of Storytelling
    Oct 3 2024

    What is the value of a PlayStation 5 Pro, and which console technologies beget innovations in video-game storytelling? Especially with the advent of a 30th-anniversary PS5 Pro, the time is right to dive into a conversation surveying some memorable moments in tech-grounded narrative innovations from the PS1 onward.

    What difference do graphics and load time really make to interactive stories? Where do gimmicks end and innovation begin in inventions like motion-controlled peripherals and VR? How might trends in game development reveal ideals like "immersion" and a player's sense of "entitlement to the world" underlying which new technologies make it to market and which don't? As players, what creative ways can we discover to experience new design standards in our favorite series, even in the absence of a new console? Listen in and find out!

    Be on the lookout for Kingdom Hearts III spoilers, as well as structural spoilers for the layout of story in Black Myth: Wu Kong. (And please forgive Aaron's Tales-addled mind misnaming the Eikons and Titan in Final Fantasy XVI!)

    References

    • Cohen, Skylar. "You Only Launch Once: What Game Consoles' First Titles Need to Succeed"
    • Hughes, Dan. "Pokémon Rose Episode 17: 'What's That On Your Shoulder?'"
    • ———. "Understanding Xemnas in Kingdom Hearts II"
    • Suduiko, Aaron. A Comprehensive Theory of Majora's Mask.
    • ———. "Critical Review: Okami's Lessons on Religion, Video Games, and Storytelling"
    • ———. "Final Fantasy VII Remake is the Template for 'Grown-Up' JRPGs"
    • ———. "Game as Mind: A Psychoanalytic Explanation of Returnal."
    • ———. "The Philosophical Justification for FromSoftware's DLC"
    • ———. "Scarlet Nexus: The Pathos of Karen Travers"
    • ———. Tales of Praxis
    • ———. "Three Core Ways the Nintendo Switch Will Make New Stories Possible"
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    1 hr and 9 mins
  • Can Normative Inquiry Become Gaming's Next "Lore Analysis"?
    Sep 15 2024

    The With a Terrible Fate podcast is back with a vengeance! On the heels of Aaron's relocation to Los Angeles for his PhD, we've settled into a new weekly recording time and are excited to share more regularly scheduled conversations about the storytelling of video games with you, our dear listeners.

    First on the docket is a follow-up to the conversation of our last episode, which discussed the normative and metanormative content of games that tell rich, spiritually and intellectually rewarding stories far beyond the constraints of what popular culture typically has in mind when it mentions "morality in gaming." Now, we take a step back to ask whether the tools of game design could be used to actually require and motivate gamers to engage with these philosophical levels of inquiry when they wouldn't otherwise do so. Miyazaki's games trained a generation of unsuspecting gamers to become sophisticated anthropologists and historians of lore; what could come of turning these same mechanics to the domain of values and their sources?

    Mind the spoilers for Elden Ring, Shadow of the Erdtree, Mass Effect 3, the Dark Souls series, Bloodborne, Spec Ops, and Undertale. Also note some spoiler-free discussion of the Ultima series and Baldur's Gate 3.

    Citations:

    Hughes, Dan, "The Gwyn Moment," With a Terrible Fate, 4/14/22.

    Suduiko, Aaron, "Why You Must Play Tales of Hearts R 389 Times," With a Terrible Fate, 6/5/24.

    Williams, Bernard, "A Critique of Utilitarianism," in Utilitarianism: for and against, Cambridge University Press, 1973.

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    1 hr and 52 mins
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