A Trip Down Memory Card Lane cover art

A Trip Down Memory Card Lane

A Trip Down Memory Card Lane

Written by: David Kassin and Robert Kassin
Listen for free

A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.Copyright 2026 Science Fiction World
Episodes
  • Ep.321 – Don't Die Until the Game Is Done: ow Super Meat Boy (2010) Survived a Dead Wii Deal, a Two Month Crunch, and a Vanishing Spotlight
    Oct 22 2026

    In 2010, Team Meat released Super Meat Boy, a punishing platformer built by two friends from the Newgrounds Flash scene who spent a year and a half working without pay. On today's episode, David traces how a three week Flash prototype caught the attention of both Nintendo and Microsoft, how a planned WiiWare release outgrew the platform it was built for, and how a design philosophy built on instant respawns turned failure into a reward. He follows the road through a lost Independent Games Festival prize, a two month sprint to meet Microsoft's Game Feast deadline, and a launch that outperformed Microsoft's expectations even as its promotion fell away. Then he looks at the Steam release that carried the game forward, the documentary that put its creators in front of a wider audience, and what Edmund McMillen and Tommy Refenes said the whole experience cost them. Join David as he respawns, wall jumps, and bleeds his way through Super Meat Boy on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/027cfad2-cbe7-44cf-a6e2-c8d330a6dda5

    Read transcript

    Show More Show Less
    58 mins
  • Ep.320 – Bullied with Prejudice: Rockstar Vancouver's Bully (2006) and the Moral Panic That Arrived Before the Game
    Oct 15 2026

    In 2006, Rockstar Vancouver released Bully, an open world action game about a fifteen year old troublemaker surviving a year at a boarding school, and a moral panic arrived long before anyone had played it. On today's episode, David and guest host, Ryan Shepherd, trace how six developers who walked away from a struggling Vancouver studio founded Barking Dog Studios, and how that small team ended up carrying the Rockstar name into a very different kind of game. We follow the shift in art direction, the crunch behind the project, and the Miami courtroom where a judge sat down to see the game for himself. Then we look at how players and critics responded once it finally shipped, and what happened to the sequel that came closer to existing than most people ever knew. Join us as we walk the halls of Bullworth Academy on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/2c7cee00-54f6-4cab-a63b-eaa644b32b9b

    Read transcript

    Show More Show Less
    1 hr and 10 mins
  • Ep.319 – The Monster Nobody Could Own: How Nosferatu (1994) Traces Dracula From Balkan Graveyards to the Super Famicom
    Oct 9 2026

    In 1994, SETA Corporation released Nosferatu for the Super Famicom, a gothic horror platformer that borrowed its title from a banned 1922 film while its Japanese opening quietly calls the villain Count Dracula. On today's episode, we use that tangled name as a doorway into three centuries of vampire history. We trace the ancient night demons of Mesopotamia and Greece, the Balkan grave exhumations of the 1720s that gave English the word vampire, and the stormy summer in 1816 that turned a peasant corpse into an aristocrat. From there, we follow Bram Stoker's 1897 novel, the American copyright gap that left Dracula open to anyone, and the unauthorized film a German court ordered destroyed. Then we survey the games that carried the Count from a 1979 text adventure and an Intellivision cartridge that let you play the vampire, through the licensed rush of the early 1990s, to the SETA castle that ties it all together. Join us as we chase the monster nobody could own on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/39c2adb5-988b-43fe-8337-57aa9e823471

    Read transcript

    Show More Show Less
    1 hr and 11 mins
adbl_web_anon_alc_button_suppression_t1
No reviews yet