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And Now For Something Completely Machinima

And Now For Something Completely Machinima

Written by: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Art
Episodes
  • S6 E247 RUS-T - Can an AI Film Tell a Story? (Oct 2026)
    Oct 22 2026

    Tracy Harwood and Phil Rice review RUS-T, John Martin’s science fiction short about a robot abandoned on Mars. They discuss its expressive character design and story of care and disposability, then trace the production workflow through Reallusion AI Studio, Character Creator and Seedance 2.0. How much control does image guided video generation give a filmmaker? And can a film succeed as both a story and a demonstration of new tools? Alongside praise for RUS-T’s character consistency, Tracy and Phil examine its visual slips, frequent crossfades and unresolved questions about its voices, music and sound design.

    Key moments

    01:00 — Why RUS-T is an unusual choice for the podcast

    01:43 — Tracy introduces the film, its maker and its Mars setting

    06:57 — Abandonment, robot labour and the discovery of life

    12:22 — Visual continuity, sound design and the tools behind the film

    17:36 — What AI Studio and Seedance can do, and what the production notes actually establish

    24:38 — Phil on RUS-T’s expressive face and emotional range

    33:38 — Image guided generation versus animation control and style transfer

    37:31 — Why character consistency is the film’s strongest technical achievement

    41:17 — Crossfades, short clips and the film’s editing choices

    44:23 — The AI voice and the mystery of the soundtrack

    50:14 — Comparing RUS-T with another AI film made as a proof of concept


    Credits -
    Co-hosts: Phil Rice, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice, Suno AI

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    52 mins
  • S6 E246 Avalon - Has Garry’s Mod Reached a New Peak? (Oct 2026)
    Oct 15 2026

    An eight-year labour of love made in Garry’s Mod, Dan Shetter’s Avalon takes us into the world of Half-Life for a feature-length story of occupation, memory and survival. Damien, Phil and Tracy discuss its extraordinary cinematography, animation, sound and music, and why it works even for viewers who have never played the games. Tracy explores the film’s characters and layered ending, while Phil asks whether this is the best machinima film he has ever seen.


    Spoiler warning: The story discussion begins at 15:28. Watch the film first if you want to experience its twists for yourself.


    Key moments

    01:17 — Damien introduces Avalon and explains why he chose it.

    04:37 — Phil makes the case for its place among the greatest machinima films.

    11:27 — How exceptional work can inspire other filmmakers.

    14:30 — The brief behind-the-scenes video and the mystery of its production.

    15:28 — Spoilers begin: Tracy introduces Dan Shetter’s eight-year project.

    17:40 — Camp Haven, Teagan and the film’s opening attack.

    20:30 — Breen, Freeman and the film’s relationship to Half-Life.

    22:03 — Memory, extraction and the Combine’s plans.

    25:30 — Portals, the final battle and collective resistance.

    27:44 — The meaning of Avalon, restoration and the recurring crows.

    29:27 — Atmosphere, sound, visual storytelling and the film’s limitations.

    33:29 — Earlier Half-Life machinima and the achievement of finishing such an ambitious film.

    36:39 — What makers working in any engine can learn from it.


    Credits -
    Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    40 mins
  • S6 E245 The Horror of Classic Fallout: When the Vault Becomes the Threat (Oct 2026)
    Oct 8 2026

    Phil brings us Lando’s video essay The Horror of Classic Fallout. What makes the original game unsettling: its grotesque creatures, its unforgiving countdown, or the institutions that promise safety while exercising control?


    Ricky, Damien, Tracy and Phil discuss how the essay uses game footage, visual effects and sound to uncover the anxiety beneath Fallout’s cheerful retro imagery. They explore the Master, the game’s haunting ending, and the strange power of its early animated faces. The conversation then moves from Cold War nuclear fears to the concerns that keep Fallout relevant for new generations.

    Key moments

    01:26 – Phil introduces Lando’s essay and the darker origins of Fallout

    04:43 – What makes a compelling game documentary or video essay?

    07:05 – The original game’s countdown and the freedom to explore

    12:17 – Tracy examines the essay’s structure and visual style

    18:01 – The Master, cosmic horror and the cost of survival

    21:00 – Uncanny character animation and Mark Morgan’s soundscape

    25:32 – Cold War memory and Fallout’s appeal across generations

    29:03 – Corporate control and distrust of institutions

    30:59 – Modern anxieties, the news and why the game still resonates

    33:46 – How a film about a 1997 game sparked a discussion of the present


    Credits -
    Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    35 mins
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