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Episode 0: Contact. Wait out.
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Narrated by:
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Written by:
The podcast behind Contact: Wait Out, an ops room command game.
In our first episode, Tom and Ryan introduce themselves and the game they're building together. You're the ops officer in a small patrol base. Your platoon is out on the ground and you're not. Everything you know arrives through a radio, a drone feed, a helmet camera and a map you keep up to date by hand, and you make your calls on that. We talk about why nobody has built this game before, what the room has to feel and sound like, what the first grey-box playtest felt like, and the kind of community we want to build around it.
Coming up: a deep dive into the vision for the game, then our first guest.
Chapters
00:00 Cold open
00:24 Contact. Wait out.
00:59 Welcome to Making Contact
01:33 Who we are: Ryan
02:22 Who we are: Tom
02:52 Why this game
03:32 The game in a nutshell
04:29 Why not another milsim
05:19 What the player sees
07:42 Building the room: immersion and sound
10:21 The first playtest
11:24 Why this game, and who it's for
14:00 The community we want
16:08 Why a podcast, and building in the open
17:46 How to get involved
18:47 Next time, and a future gem
19:32 Outtakes
Get involved
Sign up for news: contactwaitout.com
Join the Discord: discord.gg/gVXbshznpb
Did one of these jobs and willing to talk to us? team@warfighter.studio
New episodes every fortnight.
Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented.
Contact: Wait Out is an ops room command game. It is not made to glorify war. It is made to represent, with respect, the real challenges that everyday soldiers and officers faced.