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Episode 0: Contact. Wait out. cover art

Episode 0: Contact. Wait out.

Episode 0: Contact. Wait out.

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The podcast behind Contact: Wait Out, an ops room command game.

In our first episode, Tom and Ryan introduce themselves and the game they're building together. You're the ops officer in a small patrol base. Your platoon is out on the ground and you're not. Everything you know arrives through a radio, a drone feed, a helmet camera and a map you keep up to date by hand, and you make your calls on that. We talk about why nobody has built this game before, what the room has to feel and sound like, what the first grey-box playtest felt like, and the kind of community we want to build around it.

Coming up: a deep dive into the vision for the game, then our first guest.

Chapters

00:00 Cold open

00:24 Contact. Wait out.

00:59 Welcome to Making Contact

01:33 Who we are: Ryan

02:22 Who we are: Tom

02:52 Why this game

03:32 The game in a nutshell

04:29 Why not another milsim

05:19 What the player sees

07:42 Building the room: immersion and sound

10:21 The first playtest

11:24 Why this game, and who it's for

14:00 The community we want

16:08 Why a podcast, and building in the open

17:46 How to get involved

18:47 Next time, and a future gem

19:32 Outtakes

Get involved

Sign up for news: contactwaitout.com

Join the Discord: discord.gg/gVXbshznpb

Did one of these jobs and willing to talk to us? team@warfighter.studio

New episodes every fortnight.

Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented.

Contact: Wait Out is an ops room command game. It is not made to glorify war. It is made to represent, with respect, the real challenges that everyday soldiers and officers faced.

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