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Episode 1: Command what you cannot see.
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Narrated by:
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Written by:
The podcast behind Contact: Wait Out, an ops room command game.
In episode 1 we go inside the game. Tom explains what an operations officer actually does, with a story from his own time running aviation operations, when the call was whether to hold a helicopter on the ground for thirty seconds. Then we walk through the first scenario from the chair: one section out on patrol, a sand table that is always out of date, a drone feed, helmet cameras, two radio nets and a chat log. Ryan talks about building a room he has only ever seen in photographs, and why the fidelity goes into the ops room rather than the battlefield. We get into the room as a character, pattern of life, combat effectiveness and keeping it fun, and finish with what worries us and where we'd take it with a magic wand.
Chapters
00:00 Cold open
00:38 Picture this
01:43 Welcome back
02:50 Who we are, and why this game
04:49 A small team, a game with real depth
06:10 What an ops officer actually does
08:01 Your seat in the game
08:54 Tom's job: aviation operations
10:37 Hours of nothing, then everything
11:17 Hold the aircraft
14:02 Making pressure fun
14:35 The first scenario, from the chair
17:14 Devlogs and building in the open
18:07 The art: building a room from photographs
20:26 One step removed: where the fidelity goes
21:27 Replayability and what comes next
24:27 Co-op, and soldiers who carry on
26:41 The room is a character
28:26 Pattern of life and consequences
30:03 Combat effectiveness and duty of care
31:54 Never the same twice, and the after action review
33:29 The challenges
36:45 The magic wand
39:57 Get involved
Get involved
Watch the playtests and read the devlog: contactwaitout.com/devlog
Sign up for news: contactwaitout.com
Join the Discord: discord.gg/gVXbshznpb
Did one of these jobs and willing to talk to us? team@warfighter.studio
New episodes every fortnight.
Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented. Features discussed are in development and may change.