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Episode 1: Command what you cannot see. cover art

Episode 1: Command what you cannot see.

Episode 1: Command what you cannot see.

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The podcast behind Contact: Wait Out, an ops room command game.

In episode 1 we go inside the game. Tom explains what an operations officer actually does, with a story from his own time running aviation operations, when the call was whether to hold a helicopter on the ground for thirty seconds. Then we walk through the first scenario from the chair: one section out on patrol, a sand table that is always out of date, a drone feed, helmet cameras, two radio nets and a chat log. Ryan talks about building a room he has only ever seen in photographs, and why the fidelity goes into the ops room rather than the battlefield. We get into the room as a character, pattern of life, combat effectiveness and keeping it fun, and finish with what worries us and where we'd take it with a magic wand.

Chapters

00:00 Cold open

00:38 Picture this

01:43 Welcome back

02:50 Who we are, and why this game

04:49 A small team, a game with real depth

06:10 What an ops officer actually does

08:01 Your seat in the game

08:54 Tom's job: aviation operations

10:37 Hours of nothing, then everything

11:17 Hold the aircraft

14:02 Making pressure fun

14:35 The first scenario, from the chair

17:14 Devlogs and building in the open

18:07 The art: building a room from photographs

20:26 One step removed: where the fidelity goes

21:27 Replayability and what comes next

24:27 Co-op, and soldiers who carry on

26:41 The room is a character

28:26 Pattern of life and consequences

30:03 Combat effectiveness and duty of care

31:54 Never the same twice, and the after action review

33:29 The challenges

36:45 The magic wand

39:57 Get involved

Get involved

Watch the playtests and read the devlog: contactwaitout.com/devlog

Sign up for news: contactwaitout.com

Join the Discord: discord.gg/gVXbshznpb

Did one of these jobs and willing to talk to us? team@warfighter.studio

New episodes every fortnight.

Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented. Features discussed are in development and may change.

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