• Channel 44: A Conversation with Mark Yohalem
    May 14 2024

    Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters.


    0:00 - Theme music

    0:14 - Introductions

    1:23 - Starflight and the roots of UQM

    9:24 - Simulation vs. arcade gameplay

    16:00 - Exploring space

    21:22 - Beginning a game story

    33:40 - Expanding on gameplay

    39:13 - Importance of controls

    41:24 - Space opera

    47:30 - Item systems and RPGs

    1:00:35 - Sourcing ideas from fans

    1:11:15 - Mark's start in games

    1:26:45 - How kids experience games

    1:34:00 - Writing and gameplay

    1:40:53 - Games with time limits

    1:58:02 - Finishing a game project


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    2 hrs and 3 mins
  • Channel 44: A Conversation with Massive Damage
    May 7 2024

    Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters.


    0:00 - Theme music

    0:14 - Introductions

    2:26 - UQM and Super Melee

    12:48 - Alien dialog

    16:37 - Creating alien races

    26:42 - Building an indie studio

    35:16 - Revitalizing retro game concepts

    44:27 - Contrived vs. authentic remakes

    55:50 - Games growing with their audience


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 12 mins
  • Channel 44: A Conversation with Freehold Games
    Apr 30 2024

    Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.


    0:00 - Theme Music

    0:14 - Introductions

    3:42 - Classic space games

    7:30 - Making The Ur-Quan Masters

    11:30.- Writing and character design

    15:10 - Making a sequel

    22:00 - Super Melee and combat

    39:30 - Caves of Qud and tile-based gameplay

    48:35 - Game controls

    55:53 - Accessibility in a niche

    1:08:25 - Multiplayer design

    1:17:17 - Modding and player feedback


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 20 mins
  • Channel 44: A Conversation with Charlie Cleveland
    Apr 23 2024

    Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.


    0:00 - Theme music

    0:14 - Introductions

    2:15 - Charlie's first game

    6:25 - Designing Super Melee

    9:38 - Competitive multiplayer

    17:31 - Game balance versus fun

    21:57 - Multi-linear storytelling

    27:13 - Open worlds and procedural generation

    32:53.- Simulation and systems

    36:45 - Games with multiple systems

    40:45 - Cult classics

    43:00 - Making a sequel

    51:08 - Co-operative multiplayer

    53:50 - The foundation for Subnautica

    56:30 - Natural Selection to Moonbreakers

    59:30 - Making of Subnautica

    1:05:57 - Time and money

    1:12:18 - Player feedback and perspective

    1:19:14 - Creative success

    1:24:08 - Open development

    1:29:28 - Indie vs. AAA

    1:40:14 - Designing game systems

    1:51:28 - Multiplayer technology

    1:59:30 - Game engines

    2:05:05 - Game fans

    2:07:06 - Subnautica vs. Below Zero

    2:10:30 - Early access and story spoilers

    2:22:35 - Zen of Soduku and casual games

    2:27:22 - Live service games

    2:40:10 - Crowdfunding

    2:44:11 - Creative community


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    2 hrs and 51 mins
  • Channel 44: A Conversation with Mac Walters
    Apr 16 2024

    Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team.


    0:00 - Theme music

    0:14 - Introductions

    01:22 - Mac's path to BioWare

    06:20 - Inspiration and nostalgia

    09:20 - How to begin a game story

    12:00 - Playing your own games

    13:52 - Creative possibilities and wisdom

    23:55 - Delivering on an idea

    28:38 - Prototyping versus finishing

    41:45 - Building a shared vision

    47:23 - Distributed teams and remote work

    59:14 - Individual styles and personalities

    1:07:10 - Star Wars, Dune, and styles of sci-fi

    1:15:28 - Sequels versus new stories

    1:19:45 - Staying inspired


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 26 mins
  • Channel 44: A Conversation with Richard Cobbett
    Apr 9 2024

    Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.


    0:00 - Theme music

    0:14 - Introductions

    1:56 - The Long Journey Home

    4:15 - The Ur-Quan Masters

    5:52 - Layers of sci-fi writing

    10:28 - Likeable villains

    12:33 - Where to start writing

    21:14 - Narrative design in Sunless Skies

    31:35 - Writing with a team

    45:46 - Star Trek and self-referencing

    50:42 - Changing from the first idea

    55:33 - Ownership and project size

    1:00:27 - Sci-fi and procedural generation

    1:04:19 - Making of Nighthawks

    1:09:00 - Starting a career in games

    1:27:10 - Sketches and iteration

    1:36:30 - Fusing story and gameplay

    1:49:43 - The unique appeal of UQM

    2:02:01 - The adventure game genre


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    2 hrs and 12 mins
  • Channel 44: A Conversation with Chris Taylor
    Apr 4 2024

    Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader.


    0:00 - Theme music

    0:00 - Introductions

    1:16 - The UQM Team

    11:48 - Chris's start in games

    16:42 - Industrial Light & Magic

    20:58 - Running a game studio

    31:37 - Finding the fun

    34:40 - The "Rock War" RTS

    43:24 - Writing sci-fi factions

    47:19 - Creating for an audience

    56:54 - Fan feedback

    1:05:35 - Making Dungeon Siege

    1:21:24 - Development tools and multiplayer

    1:42:20 - Nostalgia and classic games


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 54 mins
  • Channel 44: A Conversation with MinMax Games
    Mar 26 2024

    Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.


    0:00 - Theme music

    0:14 - Introductions

    3:03 - Influence on Space Pirates and Zombies

    10:14 - Discovering a game's focus

    17:17 - Building an indie game studio

    24:05 - Finding an audience

    33:37 - Space combat

    40:17 - Procedurally generated content

    48:04 - Retro gaming

    51:05 - The feeling of UQM


    Follow us on Twitter - https://twitter.com/theurquanmaster

    Discuss with us on Discord - https://discord.gg/rasVCDmYKp

    Please support us on Patreon - https://www.patreon.com/pistolshrimp

    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr