Episodes

  • SVGA #26: GOG And The Herculean Task of Preserving Games
    Jan 28 2025

    Preserving games for the future: at GOG, a new program, announced in November 2024, is geared towards the updating and maintenance of old videogames in order to keep them playable for the years to come. In this episode of SVGA, Marcin Paczynski, Senior Business Development Manager at GOG, talks about this gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.

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    27 mins
  • SVGA #25: Duke Nukem 3D
    Dec 7 2024

    Come get some! Straight from 1996 comes DUKE NUKEM 3D, the classic from 3D Realms that both transformed a franchise... and killed it. For this 25th episode of SVGA, Hugo and Robert talk about this first person shooter that defined "cool" and "edgy" almost three decades ago.

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    45 mins
  • SVGA #24: Killing Time Resurrected, A Talk With Ziggurat
    Jul 17 2024

    Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of SVGA, Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.

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    36 mins
  • SVGA #23: Metropolis 1998
    May 14 2024

    What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998, a new twist on that genre largely associated with Sim City and Cities: Skylines. In this new episode of SVGA, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.

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    27 mins
  • SVGA #22: Dark Forces Remaster
    Apr 20 2024

    29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of SVGA, Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.

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    42 mins
  • SVGA #21: Jedi Outcast
    Sep 26 2023

    One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.

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    1 hr
  • SVGA #20 : StarCraft
    Jan 19 2023

    The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.

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    48 mins
  • SVGA #19 : DORF, An Hommage to Old Classics
    Oct 15 2022

    Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.

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    20 mins