Episodes

  • Why D&D Gave Gods Hit Points (Almost Everyone Gets It Wrong)
    Jul 23 2026

    That’s one of the most common claims you’ll hear, but it’s not what Gary Gygax actually wrote. In this video, we go back to the original AD&D books to see what Deities & Demigods really says about divine beings, their avatars, and why so many people have misunderstood these rules for decades. We’ll look at why gods were given game statistics, what an avatar actually is, and why those hit points were never meant to represent a true deity. If you’ve only heard the internet’s version of this debate, you may be surprised by what the original books actually say.


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    16 mins
  • The Black Notebook Trailer
    Jul 16 2026

    Welcome to the Black Notebook Podcast, enjoy the ride! New Trailer for 2026 and going forward!

    • Website: https://TheEvilDM.com & https://blacknotebook.org
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    • Twitter/X: @TheEvilDM
    • Email: AsktheDM(@)TheEvilDM.com
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    2 mins
  • D&D Wants You to Play a Death Knight. AD&D Didn’t.
    Jul 16 2026

    The Knight is one of the most iconic images in fantasy, but in AD&D First Edition, it was never a player class. So why do so many people remember it that way?

    In this episode, I look at where that idea came from, how the Cavalier and Paladin filled that role, and why the classic armored knight existed more as an ideal than a character class. We’ll also talk about chivalry, mounted combat, and how the rules expected you to become a knight through your actions, not by checking a box on your character sheet.

    What are your thoughts? Did your group ever use Cavaliers, or did your Fighters become knights through roleplaying?

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    16 mins
  • Why Every D&D Party Needed Hirelings...
    Jul 9 2026

    Hirelings were never just background characters in AD&D 1st Edition. They carried torches, guarded the camp, hauled treasure, and sometimes saved the entire party from disaster. In this episode of The Black Notebook, I look at why hirelings were an expected part of the game, how they changed the way adventures played, and why so many modern groups have left them behind. If you've ever wondered why old school parties seemed so much larger than today's adventuring groups, this episode explains why.Keep up with me: theevildm.com/p/links.html

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    12 mins
  • Hook Horrors: The Monster You Hear Before You See
    Jul 2 2026

    In this episode of The Black Notebook Podcast, we explore one of the oldest tricks in AD&D, using sound to build tension. From scratching behind a stone wall, to distant footsteps, strange whispers, and something breathing just beyond the torchlight, sound can create fear long before initiative is rolled.

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    11 mins
  • Tucker’s Kobolds, Why Weak Monsters Still Scare Players
    Jun 25 2026

    In this episode of The Black Notebook Podcast, I look at Tucker’s Kobolds, one of the most famous old school D&D stories ever printed in Dragon Magazine. These were ordinary kobolds, weak on paper, but deadly in play because the DM used terrain, tunnels, fire, murder holes, traps, and panic to turn them into a nightmare.

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    25 mins
  • Orcs were terrifying, here's why..
    Jun 18 2026

    In this episode of The Black Notebook Podcast, I take a look at why orcs were genuinely feared in early AD&D, how they were presented in the rulebooks, and what made them such a serious threat to player characters. If you’ve ever wondered why old school players didn’t charge blindly into every fight, the answer may be waiting in an orc lair.

    https://theevildm.com

    https://blacknotebook.org

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    17 mins
  • Why D&D Monsters Didn’t Fight to the Death
    Jun 11 2026

    Ever wonder why monsters in old school D&D didn’t always fight to the bitter end? The answer is monster morale, one of the most overlooked rules in the game.

    In early D&D and AD&D, monsters weren’t expected to stand their ground until the last hit point. Goblins fled. Orcs surrendered. Bandits broke and ran. Even intelligent villains often chose survival over a hopeless fight. In this episode of The Black Notebook Podcast, I take a look at monster morale, why it existed, how it made dungeons feel more alive, and why it created better adventures. Sometimes the most interesting monster in the dungeon is the one that survives the encounter.

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    17 mins