Episodes

  • Reviewing Lines of Death Module
    Dec 18 2025

    This episode looks at one of the most unusual DC Heroes modules ever published. Lines of Death is written specifically for Green Arrow and Black Canary. Two characters. Two story tracks. One shared timeline. It’s a rare example of forced casting done right, and it changes how the adventure plays at the table.

    #DCHeroes #TTRPG #BatmanRPG #MEGS #GothamAndBeyond

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    16 mins
  • Let's Talk Omni Gadgets
    Dec 1 2025

    This week on Gotham and Beyond we break down one of the smartest rules in DC Heroes 3rd Edition. Omni Gadgets. These devices explain how heroes like Batman always seem to have the right tool at the right time. They are not magic. They follow clear rules. One AP rating. One use. Total freedom inside that AP cap.

    We talk through the four ability ranges, how Hero Points pay for the device, how AP division works, and why Omni Gadgets can keep a scene moving without slowing the game. If you want your detective hero or street level vigilante to feel prepared without breaking balance, this rule is the foundation.

    #DCHeroes #TTRPG #BatmanRPG #MEGS #GothamAndBeyond

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    17 mins
  • Reviewing the H.I.V.E. Module
    Nov 17 2025

    This week on Gotham and Beyond we break from powers and mechanics to look at a classic DC Heroes adventure. The H.I.V.E. module delivers quiet espionage, smart villains, and investigations that reward careful play. We walk through its structure, strengths, weak spots, and how to run it clean in a 3e game. If you want a villain group that thinks, this is the one to use.

    #DCHeroes #BatmanRPG #TTRPG #GothamAndBeyond #MEGS

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    15 mins
  • The Detective Skill: Batman’s Real Superpower
    Sep 17 2025

    This week on Gotham & Beyond, we focus on one of the most overlooked but defining abilities in DC Heroes 3rd Edition: the Detective skill. Found on page 76, Detective is more than a single roll.. it’s five subskills: Clue Analysis, Counterfeit Recognition, Identification Systems, Law, and Police Procedure. Together, they capture what makes Batman dangerous without ever throwing a punch. We’ll break down the mechanics, walk through examples, and talk about how this skill brings Gotham to life in a way no brawl ever could.

    #DCHeroes #BatmanRPG #TTRPG #MEGS #SuperheroRPG #GothamAndBeyond

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    12 mins
  • Telepathy: The Quiet Weapon
    Sep 4 2025

    In this episode of Gotham & Beyond, we turn to one of the most unsettling powers in the DC Heroes 3rd Edition RPG: Telepathy. On page 64, the rules show how telepaths can link minds, coordinate teams, or strike directly at an opponent’s psyche. We’ll break down how the power works, what risks it carries, and why mental combat can be more terrifying than any physical fight. Telepathy is quiet. It’s invasive. And when it works, it can unravel an entire session.

    #DCHeroes #TTRPG #BatmanRPG #MEGS #SuperheroRPG #GothamAndBeyond

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    12 mins
  • Illusion: When the World Lies for You
    Aug 26 2025

    In this episode of Gotham & Beyond, we turn our focus to one of the most creative, reality-bending powers in DC Heroes 3rd Edition... Illusion.

    This power doesn't break bones or melt steel. It bends perception. It wins encounters without ever throwing a punch. We’ll break down the rules from page 56, show how illusions work mechanically, and talk through how they can control the battlefield or the table.

    Illusion is all about making others believe. And in this game, belief is often deadlier than a bomb.

    #DCHeroes #MEGS #TTRPG #BatmanRPG #GothamAndBeyond #SuperheroRPG

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    14 mins
  • Subplots: The Secret Life of Heroes
    Aug 20 2025

    In this episode of Gotham & Beyond, we dig into one of the most overlooked but most rewarding parts of the DC Heroes 3rd Edition RPG: Subplots.

    Drawn from pages 141–144 of the core book, subplots bring your hero’s life off the battlefield and into the real world. Family problems, job stress, old enemies, romance, secrets… these threads shape who your hero is when the mask comes off.

    We’ll talk about how subplots work, why they earn Hero Points, and how they turn downtime into story. You’ll also hear examples of how a subplot can shift a campaign in surprising ways.

    Because in DC Heroes, the fight is never just in the streets. Sometimes, it’s at home.

    #DCHeroes #MEGS #SuperheroRPG #GothamAndBeyond #BatmanRPG #TTRPG #OldSchoolGaming

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    14 mins
  • Pushing Automatic Actions
    Aug 11 2025

    In this episode of Gotham & Beyond, I talk about one of the most cinematic rules in DC Heroes 3rd Edition, Pushing Automatic Actions. This is where your hero digs deep, straining every ounce of their power to do the impossible. We’ll walk through exactly how it works, what the costs are, and why it’s not something you should throw around lightly. From the raw tension of a “burnout” to the thrill of a last-second success, Pushing adds drama to your game in a way that fits right alongside the best comic book moments. I share the book’s Aqualad tank-lifting example and expand with my own scenarios so you can see how it plays out at the table. Whether you’re a GM looking to stage heroic challenges or a player hoping for that one unforgettable scene, this episode will show you how to make Pushing Automatic Actions shine in your sessions.

    #DCHeroes #Batman #TabletopRPG #SuperheroRPG #GothamAndBeyond

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    12 mins