Episodes

  • Episode 20: Project Prometheus, Mythology Meets Super-Science
    May 8 2026

    Episode 20 looks at Project Prometheus, a 1985 DC Heroes module from Mayfair Games.


    This one is strange in the best way. Giant eagles, the Minotaur, ancient Minoan mythology, super-science, secret labs, government agencies, and a full Mediterranean chase all packed into one short adventure.

    I break down what works, what shows its age, and why this messy, ambitious module is still worth reading today. It is not the easiest adventure to run, but it has energy, weirdness, and a real comic book feel.

    Requested by YouTube viewer DaleRussell5673.

    https://linktr.ee/gothamdatabase

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    17 mins
  • Episode 19: King of Crime, a Secret Society Module That Still Works
    Apr 28 2026

    Episode 19 takes a look at King of Crime, one of the early DC Heroes modules from Mayfair Games. This one throws Central City into chaos with the Secret Society of Super-Villains making a full move on the city, and it does a lot of things right. Good pacing, a strong villain lineup, replay value, and a comic-book feel that keeps the pressure on from start to finish.

    In this episode, I break down what works, what shows its age, and why King of Crime is still a module worth reading and maybe even running today. If you like old superhero adventures, villain team-ups, and modules that actually feel playable, this one is worth a look.


    #DCHeroes, #GothamAndBeyond, #TabletopRPG

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    14 mins
  • Episode 18: Blood Feud, and Why Old Modules Still Work
    Apr 21 2026

    This episode of Gotham and Beyond looks at Blood Feud, an early DC Heroes module that still has a lot to teach. I talk about why the adventure works, how it builds pressure, and how you can adapt it for your own custom heroes without needing the exact team it was written for. If you like old superhero modules, city-based trouble, villain teams, and adventures with good bones, this one is worth a second look.

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    23 mins
  • Episode 17: Building a Villain from the Ground up..
    Apr 14 2026

    In this episode of Gotham & Beyond, I talk about how to build a villain from the ground up for DC Heroes 3rd Edition. Start with motive. Give them one strong edge. Give them a weakness the players can actually find. Most of all, make sure they are already doing something before the heroes ever show up. A good villain should feel like trouble already in motion, not just a stat block waiting for initiative.

    • Website: https://Gotham-Database.com
    • YT: https://Youtube.com/@GothamBeyond
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    17 mins
  • Episode 16: Belle Reve Sourcebook: Inside Task Force X’s Prison
    Apr 7 2026

    In this episode of Gotham and Beyond, I take a look at The Belle Reve Sourcebook and why it stands out in the DC Heroes line. This is not bright cape stuff. It is prison walls, government pressure, unstable people, and missions that can go bad fast. We get into Belle Reve itself, Task Force X, the Squad roster, and why this sourcebook feels so useful at the table.

    If you like the darker side of DC Heroes, this one has a lot to offer. Belle Reve is more than a prison. It is a machine built to control dangerous people and send them into worse situations.

    • Youtube: https://youtube.com/@GothamBeyond
    • website: https://Gotham-database.com
    • X: https://X.com/GothamDatabase

    #DCHeroes #SuicideSquad #TaskForceX

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    20 mins
  • Episode 15: Dispersal, The Power That Makes You Untouchable
    Mar 30 2026

    In this episode of Gotham & Beyond, I dig into Dispersal from DC Heroes 3rd Edition. This is one of those powers that sounds simple at first, then gets more interesting the longer you think about it. Passing through attacks is cool on its own, but the real fun is what it does to a scene, a fight, and the feel of a character.

    I talk about why Dispersal stands out, how it can make a hero feel strange and a villain feel dangerous, and why powers like this do more than win battles. They change the whole mood at the table.

    #DCHeroes #MEGS #TTRPG #SuperheroRPG

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    17 mins
  • Episode 14: In Hot Pursuit Module, Use it as a framework?
    Mar 24 2026

    Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how you can take a module written with specific superheroes in mind and make it work for custom characters at your own table.

    This episode breaks down what makes the module tick, why the pace matters so much, how the chase structure creates tension, and what a GM should adjust without killing the pressure that makes the adventure work. If you have ever looked at one of these classic modules and thought, “This is great, but my players are not Superman,” this episode is for you.

    Visit Gotham-database.com for more DC Heroes and Batman roleplaying content. You can also reach out on X at @gothamdatabase and share how you would run this module with custom characters.

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    19 mins
  • Episode 13: Countdown to Armageddon Module - Using it with Custom Heroes
    Mar 17 2026

    Episode 13 shifts from powers to play. This time, you’re looking at Countdown to Armageddon and what it actually does at the table.

    This module is built for Superman, but the real value is the structure. Timelines. Multiple disasters. Events that keep moving whether the hero shows up or not. You break down how to strip Superman out, plug in custom characters, and still run the same pressure. Train crashes, failing infrastructure, and stacked crises become tools you can use in any campaign.

    You walk away with a clear approach. Run 2 to 3 active crises at once. Track time. Let players choose where they go. Let failures stick. This is how you turn a simple session into a living situation where every decision matters.

    Links:

    • https://Gotham-Database.com
    • Gothamdatabase(at)Gmail.com
    • YT/@GothamBeyon
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    16 mins