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The Unsyted Radio

The Unsyted Radio

Written by: Chad Michael Bouton and Simon O'Gorman
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Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.Chad Michael Bouton and Simon O'Gorman
Episodes
  • Unsyted Radio: GFBG Pt 4-The Omega Reach
    Jun 18 2026

    In part 4 of our special series, Chad Bouton highlights the developers and teams behind Games For Blind Gamers 5, where creators spent February building games specifically for blind and visually impaired players.

    In this episode, Chad sits down with Shiftbacktick.

    A web developer, accessibility advocate, and computer music graduate, Shiftbacktick creates games that blend technical innovation with inclusive design. Their work focuses on real-time synthesis and procedural generation to build rich interactive audio experiences, powered by their own spatial sound and synthesis library, syngen. After taking first place in the community vote at last year’s Games For Blind Gamers jam, they return this year with The Omega Reach, another imaginative and universally accessible game world for players to explore.


    https://shiftbacktick.itch.io/the-omega-reach

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    2 hrs and 7 mins
  • Unsyted Radio: GFBG Pt3 - Toasty
    Jun 7 2026

    For pt 3 Chad speaks to Jesse who is a Software Engineer based in Massachusetts. Outside of work, Jesse contributes to Web Standards work, and small web projects. For the past three game jams Jesse has worked on three separate games as well as accessibility libraries and templates to enable frameworks like PICO-8 and Love2d to be screen-reader friendly.


    The past projects include Lunch Gambit (Games for Blind Gamers 3), and LadyBud Roll (Games for Blind Gamers 4). And this year for Games For Blind Gamers 5, Jesse created the wonderful game Toasty.

    Check out the amazing Toasty Game on the link below

    https://jrjurman.itch.io/toasty

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    1 hr and 20 mins
  • Unsyted Radio: GFBG Pt2- Impulse Response
    May 28 2026

    Chad continues the special series looking at the Games For Blind Gamers 5. Continuing today we start interviews conducted with members of Games For Blind Gamers, highlighting all of the amazing work done by the community who spent all of February 2026 creating blind accessible games that are free to play and totally blind accessible.


    Today Chad is talking to the amazing Max, the game developer for Impulse Response. Max is a self taught programmer, becoming a professional game developer 10 years ago. Currently, Max works as a web developer but still dabbles in his free time on projects like impulse response and the engine it was made in - ruby_rpg. For Impulse Response, Max did all the coding, physics, sound engine etc giving Jenna's ideas a place to come to life.


    Also the wonderful Jenna "Jennissary." Jenna who did the voice acting for Impulse Response. Jenna works as a producer for live and interactive audio description at Descriptive Video Works. Jenna is the industry's leading expert on in-game audio description. Jenna has spoken at JAMTL, the Game Accessibility Conference, and has guest lectured at UCL. Jenna has produced audio description for major titles (Mortal Kombat One and Spider Man 2), events (The Game Awards and Xbox Showcases), and event trailers.

    The game Impulse Response can be downloaded in the below link.


    https://dedly13.itch.io/impulse-response


    All games can be found for free download below


    https://itch.io/jam/games-for-blind-gamers-5

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    1 hr and 23 mins
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