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Video Game History Hour

Video Game History Hour

Written by: Video Game History Foundation
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Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!Video Game History Foundation Science Fiction
Episodes
  • Episode 158: What’s Your Deal, Willem Hilhorst?
    Jun 24 2026

    In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Mentioned in the Show:

    The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl

    "The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nl

    The European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu

    Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTV

    Out of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/

    Home Computer Museum: https://www.homecomputermuseum.nl/en/#intro


    See more from Willem Hilhorst:

    Bluesky: https://bsky.app/profile/whilhorst.bsky.social

    Sound & Vision Website: https://beeldengeluid.nl/en/


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    Show More Show Less
    1 hr and 9 mins
  • Episode 157: Our Library Practices
    Jun 10 2026

    Library director Phil Salvador and producer Robin Kunimune take you through the process of preserving a collection of over 10,000 digital files from our GamePro CD collection. Phil discusses how he tackles physical and philosophical dilemmas such as balancing users’ needs to access original files of hi-res game art while also viewing quick, easy thumbnails researchers can actually open; dealing with broken or obsolete 90’s files types like old PSD/EPS files; automating bulk processing for as much data as we’re able; and balancing thorough, but concise, metadata for topics ranging from undersea wreckage salvage to hyper-specific local gaming slang. Phil and Robin also provide a sneak peak into the VGHF’s upcoming monster of a project, the Game Informer collection, and how this meager 10k file collection is really just a warm-up.

    Mentioned in the Show: GamePro Press CD Collection


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    Show More Show Less
    1 hr and 27 mins
  • Episode 156: Read Only Memo
    May 27 2026

    Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo, which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases.

    Mentioned in the show:

    GitHub ShaderBeam and Blur Busters article - an overlay you can run over a window: https://github.com/mausimus/ShaderBeam


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Wes Fenlon:

    Bluesky: @wes.readonlymemo.com

    Newsletter: Read Only Memo

    PC Gamer: pcgamer.com/author/wes-fenlon


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org


    Support us on Patreon: /gamehistoryorg

    Show More Show Less
    1 hr and 13 mins
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