• Episode 158: What’s Your Deal, Willem Hilhorst?
    Jun 24 2026

    In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Mentioned in the Show:

    The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl

    "The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nl

    The European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu

    Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTV

    Out of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/

    Home Computer Museum: https://www.homecomputermuseum.nl/en/#intro


    See more from Willem Hilhorst:

    Bluesky: https://bsky.app/profile/whilhorst.bsky.social

    Sound & Vision Website: https://beeldengeluid.nl/en/


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 9 mins
  • Episode 157: Our Library Practices
    Jun 10 2026

    Library director Phil Salvador and producer Robin Kunimune take you through the process of preserving a collection of over 10,000 digital files from our GamePro CD collection. Phil discusses how he tackles physical and philosophical dilemmas such as balancing users’ needs to access original files of hi-res game art while also viewing quick, easy thumbnails researchers can actually open; dealing with broken or obsolete 90’s files types like old PSD/EPS files; automating bulk processing for as much data as we’re able; and balancing thorough, but concise, metadata for topics ranging from undersea wreckage salvage to hyper-specific local gaming slang. Phil and Robin also provide a sneak peak into the VGHF’s upcoming monster of a project, the Game Informer collection, and how this meager 10k file collection is really just a warm-up.

    Mentioned in the Show: GamePro Press CD Collection


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 27 mins
  • Episode 156: Read Only Memo
    May 27 2026

    Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo, which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases.

    Mentioned in the show:

    GitHub ShaderBeam and Blur Busters article - an overlay you can run over a window: https://github.com/mausimus/ShaderBeam


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Wes Fenlon:

    Bluesky: @wes.readonlymemo.com

    Newsletter: Read Only Memo

    PC Gamer: pcgamer.com/author/wes-fenlon


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org


    Support us on Patreon: /gamehistoryorg

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    1 hr and 13 mins
  • Episode 155: What’s Your Deal, Lindsey Kurano?
    May 13 2026

    In this episode, Phil Salvador sits down with Lindsey Kurano, the Curator of Electronic Games at The Strong Museum of Play, to explore the intricate world of video game preservation. Lindsay shares her unconventional journey from a high school exchange student in Japan to a specialist in film preservation, and ultimately, a lead steward of gaming history.

    We delve into the behind-the-scenes of museum life from building massive collections through donor outreach to the meticulous process of curating an engaging exhibit. In this episode, we also discuss her recent exhibit on Japanese indie games, the prioritization of preserving both hardware and software, how independent collectors and enthusiasts play a vital role in the preservation ecosystem, and a sneak peak at upcoming exhibits.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Lindsey Kurano:

    Bluesky: @lindseykurano.bsky.social

    Email: lindseykurano (@) gmail.com


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    48 mins
  • Episode 154: Sega in the 90’s: An Economic Post-Mortem
    Apr 15 2026

    Historian Alex Smith (author and host of They Create Worlds) joins us to challenge the prevailing "Genesis does what Nintendon't" narrative. While Sega’s bravado captured the American imagination, the reality behind the ledger was far more precarious. We dissect how aggressive price wars and a strengthening Japanese yen turned market-share victories into hollow financial gains, creating a "leaky bucket" that even Sonic couldn't outrun.

    Our conversation traverses the internal friction between Sega of America and Sega of Japan, the fragmented rollout of the 32X and Saturn, and the precise moment when ambition collided with fiscal reality. It’s a deep dive into the corporate motivations and economic pressures that dictated the rise and decline of a hardware titan.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Alex Smith:

    Website: theycreateworlds.com

    Blog: videogamehistorian.wordpress.com

    Podcast: podcast.theycreateworlds.com

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 22 mins
  • Episode 153: Sega Channel
    Apr 1 2026

    Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback.

    In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today.

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 16 mins
  • Episode 152: Japanese Mobile Game Preservation
    Mar 18 2026

    In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket.

    Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever.


    Mentioned in the show:

    Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355

    Transforming phone: https://hitsave.org/wild-land/


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Ellen Cooper “Unabandonware”:

    YouTube: youtube.com/@Unabandonware/featured

    Bluesky: @unabandonware.bsky.social

    TikTok: @unabandonware


    See more from Max Solensky “RockmanCosmo”:

    Bluesky: @rockmancosmo.bsky.social

    X/Twitter: @RockmanCosmo

    Website: rockmancosmo.weebly.com

    Website: keitaiarchive.org

    Website: keitaiwiki.com/wiki/KeitaiWiki


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 10 mins
  • Episode 151: Games Preservation at MIT Museum
    Mar 3 2026

    From vacuum tubes to virtual worlds, Dr. Flori Pierri, Associate Curator of Science and Technology at the MIT Museum, joins us to explore their unexpected journey into the world of video game preservation. Dr. Pierri oversees diverse collections from science photography to physics homework, and, of course, video games. MIT Museum has had a recent focus on computer games and a focus on play, starting with the Michael Dornbrook Collection and plans for a 2028 computer game exhibition. Dr. Pierri shares the importance of using original equipment for exhibits and the new challenges of preserving born-digital objects. They also discuss the museum's efforts to engage with both the public and with researchers, including a collection of unreleased Infocom game materials.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Mentioned in the show:

    Whirlwind I: https://en.wikipedia.org/wiki/Whirlwind_I

    Royal Game of the Dolphin: https://commons.wikimedia.org/wiki/File:Royal_Game_of_the_Dolphin,_1821.jpg

    Milliways: The Restaurant at the End of the Universe

    Claude Elwood Shannon, Bell Labs, “father of information theory”: https://en.wikipedia.org/wiki/Claude_Shannon


    See more from Dr. Flori Pierri:

    Bluesky: @flori-p.bsky.social

    Website: https://mitmuseum.mit.edu/collections/collections-search


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 2 mins