• Episode 24, part 2: Let Randomness Inspire You with Peter Chiykowski
    May 23 2022

    Part 2! Peter Chiykowski is a modern day renaissance man who graces the podcast with their presence to show us how randomness can inspire your worldbuilding and gamemastering.

    Peter Chiykowski is a write, editor, illustrator, and creator of the Deck of Worlds and the Story Engine. Both being cards you can shuffled and compiled randomly to create inspiring prompts and stories.

    Janet Forbes (pen-name J.D. Blythe) is a published fantasy author, professional Dungeons and Dragons Streamer, and also the co-founder of World Anvil, the ULTIMATE worldbuilding platform for writers and gamers!

    Tell Your Story
    Create Your World

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    30 mins
  • Episode 25, part 1: How to Make a Monster with Celeste Conowitch
    Feb 23 2023

    The Monster Manual is an awesome resource to set the stakes of your game, but what if you want something more personalized? Maybe you have your own custom setting, or your players might be experienced enough to know what all the monsters can do. By creating new ones, you'll re-infuse a true sense of wonder to your world! Join Janet Forbes and Celeste Conowitch, Senior Game Designer at Kobold Press, as they discuss How to Make a Monster!

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    30 mins
  • Episode 25, part 2: How to Make a Monster with Celeste Conowitch
    Feb 23 2023

    Part 2! The Monster Manual is an awesome resource to set the stakes of your game, but what if you want something more personalized? Maybe you have your own custom setting, or your players might be experienced enough to know what all the monsters can do. By creating new ones, you'll re-infuse a true sense of wonder to your world! Join Janet Forbes and Celeste Conowitch, Senior Game Designer at Kobold Press, as they discuss How to Make a Monster!

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    21 mins
  • Episode 26, part 2: Creating Great Battle Maps (Even If You Can't Draw)
    Mar 1 2023

    Part 2!

    In this episode, we're revealing the secrets to Making a Great Battle Map! Our special guest is Till Lammer, CEO and Founder of Dungeon Fog! We're talking about where to set your battles in DnD and RPG games - and how to make sure the location will create a great experience in play. You can make the most amazing battle map in the world, but if the area you choose isn't interesting - your map's going to be boring! So what makes a battle scene interesting to map and to fight?

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    34 mins
  • Episode 26 part 1: Creating Great Battle Maps (Even If You Can't Draw)
    Mar 1 2023

    In this episode, we're revealing the secrets to Making a Great Battle Map! Our special guest is Till Lammer, CEO and Founder of Dungeon Fog! We're talking about where to set your battles in DnD and RPG games - and how to make sure the location will create a great experience in play. You can make the most amazing battle map in the world, but if the area you choose isn't interesting - your map's going to be boring! So what makes a battle scene interesting to map and to fight?

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    35 mins
  • Episode 27, part 2: How to Create an RPG System
    Mar 8 2023

    Part 2! Creating an entire RPG system is a very rewarding experience, as you're able to create a game exactly how you want it! But it's also a big endeavour, which is easy to get overwhelmed by. So Janet interviewed Celeste Conowitch and Jack Caesar, two incredible RPG game designers, to get their thoughts on the matter!

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    36 mins
  • Episode 27, part 1: How to Create an RPG System
    Mar 8 2023

    Creating an entire RPG system is a very rewarding experience, as you're able to create a game exactly how you want it! But it's also a big endeavour, which is easy to get overwhelmed by. So Janet interviewed Celeste Conowitch and Jack Caesar, two incredible RPG game designers, to get their thoughts on the matter!

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    32 mins
  • Episode 28, part 2: Hard vs. Soft Worldbuilding with Andy Law
    Mar 15 2023

    Part 2! Hard and soft worldbuilding describe the approach or method you use when worldbuilding. If you've heard of the terms pantsing and plotting when talking about writing, it's a similar concept! Hard worldbuilding is more methodical, it has a defined process you follow, almost like a blueprint. Soft worldbuilding, on the other hand, is more organic and fully relies on improvisation and figuring it out as you go. We interviewed Andy Law, from Rookery Publications, to learn more about this!

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    32 mins